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CI doesn't have a nixpkgs channel (obvs), and we want to be able to
build from the depot tree, so reorder some stuff so we never depend on
nixpkgs
Change-Id: I99b513a3d7bcd64b6d167335856651e0ca66e33b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/734
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This is quite straightforward - any time the user presses a key that
resolves to a command, cancel any active autocommands.
Change-Id: Ibb48b0281b0dc6536d75c8957f8c8e5533ff6630
Reviewed-on: https://cl.tvl.fyi/c/depot/+/731
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: I7089850f23b2b9612b6585a2760536fd1178cbc6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/730
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: I8f2deb21f8edf46768cfe9346c70bb9b63ba76e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/729
Reviewed-by: glittershark <grfn@gws.fyi>
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To go along with git checkout master
Change-Id: I2a0d09e50cf82368e324e1dfbbd3dc868d30b9f2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/728
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: Id31960e7bc2243dfa53dc5e45b09d8253bdef852
Reviewed-on: https://cl.tvl.fyi/c/depot/+/727
Reviewed-by: glittershark <grfn@gws.fyi>
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This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.
Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
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Install the witherable library, expose it in the prelude, and update all
call sites that are broken by that change.
This is a really nice library, and basically the ideal abstraction layer
for what it does.
Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88
Reviewed-on: https://cl.tvl.fyi/c/depot/+/725
Reviewed-by: glittershark <grfn@gws.fyi>
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It's useful, when developing new level gen techniques, to be able to
specially mark certain areas of the map during devlopment. This adds a
Marker entity type, which renders as a red X on the map and provides a
programmable description when examined. In the future it'll probably be
nice to toggle markers on/off just like we do with revealAll, but for
now it'll be fine to just remove the code to render them like we do with
debug traces.
Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/724
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: I17cc6268285d06f64f84f8b0d52a367ad8e3c837
Reviewed-on: https://cl.tvl.fyi/c/depot/+/580
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: I88b7574b8f415a476b15e21e49ba52e9ade5dd7b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/579
Reviewed-by: glittershark <grfn@gws.fyi>
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Add jsonnet-mode to emacs, and install jsonnet in the development.nix
module in home-manager.
Change-Id: I11d6417b6a059de151dbb5407682059e0d5a7d3c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/564
Reviewed-by: glittershark <grfn@gws.fyi>
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This includes an attempt at making this work with auto-insert, but that
didn't seem to have any effect - can just call it manually now
Change-Id: I0eac267b7d3387efd84a2dd0d32b1364fa06f328
Reviewed-on: https://cl.tvl.fyi/c/depot/+/563
Reviewed-by: glittershark <grfn@gws.fyi>
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previously it'd just render:
:LOCATION: key not found: location
Change-Id: I6454c1ef8c6c1096773978add1243097116d1e68
Reviewed-on: https://cl.tvl.fyi/c/depot/+/558
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: I4d36fc88026b8e266b6f15614a27bb4dbd4ff564
Reviewed-on: https://cl.tvl.fyi/c/depot/+/557
Reviewed-by: glittershark <grfn@gws.fyi>
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Since these are defined in tvl.el now
Change-Id: I34c249dceef33dac46ffe5db8b42f057d2c12a4c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/556
Reviewed-by: glittershark <grfn@gws.fyi>
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Speed up the floodFill algorithm by sprinkling in some strictness and
specializing it to the only type it's currently called at anyway.
Change-Id: I4557fc51b1c1036c127bfd5bee50748d8692ae74
Reviewed-on: https://cl.tvl.fyi/c/depot/+/555
Reviewed-by: glittershark <grfn@gws.fyi>
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heap profiling woo
Change-Id: Ie14bc81e9278e3c0d65bd22efc24cfaae43369ca
Reviewed-on: https://cl.tvl.fyi/c/depot/+/554
Reviewed-by: glittershark <grfn@gws.fyi>
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Some things are slow, and it's time to profile them
Change-Id: I6a915db8bcc85adc7c3902a407cebb5a6f52d514
Reviewed-on: https://cl.tvl.fyi/c/depot/+/553
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: Iba79c85ebc87c6df13d69781255b3f6645233c2c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/506
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: I5f923125b27890b14dc5b6a375861186406f5333
Reviewed-on: https://cl.tvl.fyi/c/depot/+/495
Reviewed-by: glittershark <grfn@gws.fyi>
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To test out emacs package installs from depot
Change-Id: Ia8bb370d671c566c6ce8de08b47925ec3a1653e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/493
Reviewed-by: glittershark <grfn@gws.fyi>
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Gerrit supports pushing, reviewing and submitting in one go, which will
make pushing to my own emacs/system/etc. config way simpler
Change-Id: Ie1eec7c1e56a9549e63fb81de6b6791647da6c4e
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Change-Id: Idbc3cc90587a5c64a246e7e2097efcec6cefdc5c
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don't know how *this* got in there
Change-Id: I73102136d90127a40697ae5c39382c6739a76091
Reviewed-on: https://cl.tvl.fyi/c/depot/+/430
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: I12397453b25b40a0283254ee1da9541c3512d8ac
Reviewed-on: https://cl.tvl.fyi/c/depot/+/429
Reviewed-by: glittershark <grfn@gws.fyi>
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If my work is going here anyway, might as well link to it alongside
github
Change-Id: Ib686f14c16180d24fe9b8647b2297f6a1a569760
Reviewed-on: https://cl.tvl.fyi/c/depot/+/427
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: Ife765377a8a8facd59a391a9c3e3e328f2f5e041
Reviewed-on: https://cl.tvl.fyi/c/depot/+/426
Reviewed-by: glittershark <grfn@gws.fyi>
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This is remarkably silly, but it gets the job done
Change-Id: Ifbc57988a59c4f51a3bba0ed8ad397cb9855d8ab
Reviewed-on: https://cl.tvl.fyi/c/depot/+/423
Reviewed-by: glittershark <grfn@gws.fyi>
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Change-Id: Ie4c7f3648cb2ee5150d8bcab8f8ebcd51c851869
Reviewed-on: https://cl.tvl.fyi/c/depot/+/422
Reviewed-by: glittershark <grfn@gws.fyi>
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Build from org via emacs --batch, and update all the top-level
definitions to make things work nicely with readTree.
Change-Id: If0ac49c1d264856392e29b9e7b155641d865525b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/400
Reviewed-by: glittershark <grfn@gws.fyi>
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This will soon be replaced with a pile of org, but for now- HTML!
Change-Id: I54c15d5734fd3662ea4916553e0cd1b32cc0681f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/395
Reviewed-by: glittershark <grfn@gws.fyi>
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readTree passes in some extra args that we can generally just ignore
Change-Id: I2607421da086cfef0502695bcf5658f6d4dbb44d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/394
Reviewed-by: glittershark <grfn@gws.fyi>
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'69ee53bffaf145eb86dd39a6cdc0ae4d9d3de45c'
git-subtree-dir: users/glittershark/emacs.d
git-subtree-mainline: 2edb963b97867b27f68efac8d05bf966077b0b01
git-subtree-split: 69ee53bffaf145eb86dd39a6cdc0ae4d9d3de45c
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'53b56744f4335c038724a1bcffc27a7eb8cf6a6d'
git-subtree-dir: users/glittershark/xanthous
git-subtree-mainline: 91f53f02d8479303910abfd3f3690d3ef27e6c4b
git-subtree-split: 53b56744f4335c038724a1bcffc27a7eb8cf6a6d
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'eb211c2701ad6437bbe5c846823b17acb1dcb1c7'
git-subtree-dir: users/glittershark/keyboard
git-subtree-mainline: 04d3fb675b6a0f395b9470662511b48f2b02b82a
git-subtree-split: eb211c2701ad6437bbe5c846823b17acb1dcb1c7
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'8838454236cd448afa2c752c4a6dc6f4bb7a3bf4'
git-subtree-dir: users/glittershark/org-clubhouse
git-subtree-mainline: 81564185e951f69d490be8f5ad76e8ea642b5dde
git-subtree-split: 8838454236cd448afa2c752c4a6dc6f4bb7a3bf4
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'3b174300ae60f63f50427cde3bfd680fd3043c3a'
git-subtree-dir: users/glittershark/system
git-subtree-mainline: 85d82a9dc262bffa87423f595f7e957c42713798
git-subtree-split: 3b174300ae60f63f50427cde3bfd680fd3043c3a
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Change-Id: I2d9d344be8c448c9cd1ef8555cf7123054e8b567
Reviewed-on: https://cl.tvl.fyi/c/depot/+/392
Reviewed-by: tazjin <mail@tazj.in>
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