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2020-06-28 r/1111 feat(xan): Generate random villagesGriffin Smith1-0/+25
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1110 feat(xan): Use Witherable in the preludeGriffin Smith1-1/+1
Install the witherable library, expose it in the prelude, and update all call sites that are broken by that change. This is a really nice library, and basically the ideal abstraction layer for what it does. Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88 Reviewed-on: https://cl.tvl.fyi/c/depot/+/725 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-16 r/978 Add 'users/glittershark/xanthous/' from commit ↵Vincent Ambo17-0/+829
'53b56744f4335c038724a1bcffc27a7eb8cf6a6d' git-subtree-dir: users/glittershark/xanthous git-subtree-mainline: 91f53f02d8479303910abfd3f3690d3ef27e6c4b git-subtree-split: 53b56744f4335c038724a1bcffc27a7eb8cf6a6d