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2020-07-03 r/1188 fix(xan): Remove unused importsGriffin Smith4-12/+2
GHC 8.8 is better at detecting unused imports, it seems - all of these are new warnings that fail under -Werror Change-Id: I1357094d715483612deb0db4a75b3e4f8f27d2e3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/889 Reviewed-by: glittershark <grfn@gws.fyi> Reviewed-by: BuildkiteCI Tested-by: BuildkiteCI
2020-07-03 r/1187 fix(xan): fix compat with new base+ghcGriffin Smith6-4/+6
A couple of changes necessary to get things working with both ghc 8.8.3 and the new base: - Explicitly import fail from Control.Monad.Fail in the prelude, since it's there instead of the base prelude now - GHC no longer allows type family equality constraints in quantified constraints - which is a bummer - but is avoidable in the one case where it was happening - Explicitly import a constructor from Data.List.NonEmpty Change-Id: Ia06fc724ddc2d6a3f9024c047ed55eea40bcf408 Reviewed-on: https://cl.tvl.fyi/c/depot/+/744 Tested-by: BuildkiteCI Reviewed-by: BuildkiteCI Reviewed-by: Profpatsch <mail@profpatsch.de>
2020-06-29 r/1116 feat(xan): Any user input cancels autocommandsGriffin Smith1-0/+1
This is quite straightforward - any time the user presses a key that resolves to a command, cancel any active autocommands. Change-Id: Ibb48b0281b0dc6536d75c8957f8c8e5533ff6630 Reviewed-on: https://cl.tvl.fyi/c/depot/+/731 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-29 r/1115 chore(xan): explicit export list, remove unused pragmaGriffin Smith1-4/+2
Change-Id: I7089850f23b2b9612b6585a2760536fd1178cbc6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/730 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1111 feat(xan): Generate random villagesGriffin Smith8-10/+175
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1110 feat(xan): Use Witherable in the preludeGriffin Smith4-4/+22
Install the witherable library, expose it in the prelude, and update all call sites that are broken by that change. This is a really nice library, and basically the ideal abstraction layer for what it does. Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88 Reviewed-on: https://cl.tvl.fyi/c/depot/+/725 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1109 feat(xan): Add a Marker entity typeGriffin Smith2-0/+45
It's useful, when developing new level gen techniques, to be able to specially mark certain areas of the map during devlopment. This adds a Marker entity type, which renders as a red X on the map and provides a programmable description when examined. In the future it'll probably be nice to toggle markers on/off just like we do with revealAll, but for now it'll be fine to just remove the code to render them like we do with debug traces. Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5 Reviewed-on: https://cl.tvl.fyi/c/depot/+/724 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-22 r/1059 fix(xanthous): Make floodFill fasterGriffin Smith1-1/+4
Speed up the floodFill algorithm by sprinkling in some strictness and specializing it to the only type it's currently called at anyway. Change-Id: I4557fc51b1c1036c127bfd5bee50748d8692ae74 Reviewed-on: https://cl.tvl.fyi/c/depot/+/555 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-16 r/978 Add 'users/glittershark/xanthous/' from commit ↵Vincent Ambo58-0/+7593
'53b56744f4335c038724a1bcffc27a7eb8cf6a6d' git-subtree-dir: users/glittershark/xanthous git-subtree-mainline: 91f53f02d8479303910abfd3f3690d3ef27e6c4b git-subtree-split: 53b56744f4335c038724a1bcffc27a7eb8cf6a6d