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2021-03-19 r/2288 chore(gs/xanthous): fix for hgeometry 0.12.0.1sterni1-1/+1
The breaking removal of triangulationEdges was not that big of a deal after all: It was just renamed to edgesAsPoints apparently, so the fix is easy enough and we can save one override. hgeometry-combinatorial's doctests seem to trigger some kind of GHC dynamic linking bug (https://github.com/noinia/hgeometry/issues/132) so we disable the tests. Change-Id: Iba2a64cade4d1a55fa4b81846e1116f282d4590a Reviewed-on: https://cl.tvl.fyi/c/depot/+/2608 Tested-by: BuildkiteCI Reviewed-by: glittershark <grfn@gws.fyi>
2021-03-19 r/2286 fix(gs/xanthous): fix build failures caused by dependency updatessterni4-6/+21
The following changes in dependencies of xanthous broke the build and have been fixed in this CL. Thus we can reenable CI for xanthous. * random 1.2.0 removed the Read instance for StdGen, so we need use System.Random.Internal to un-newtype StdGen into an SMGen in the appropriate places as that type still has a Show and Read instance. Requires a new direct dependency on splitmix as well. * witherable 4.0 renamed Data.Witherable into Witherable and no longer exports Filter. * random 1.2.0 probably also broke the Function instance for GameState which contains a StdGen. I'm not exactly sure which change exactly triggered this, but the fix is easy enough: We implement a Function instance for SMGen using functionShow allowing us to write a Function instance for StdGen using functionMap. I've put these instances into Xanthous.Orphans. * hgeometry 0.12.0.0 removes the triangulationEdges function (which is also not mentioned in the changelog, so I'm not sure if there's a replacement yet). Fix by pinning to 0.11.0.0 for now. * hedgehog-classes: relax bounds on semirings Change-Id: I3617d8916d753b386c9fa80062be6bcbdfee0131 Reviewed-on: https://cl.tvl.fyi/c/depot/+/2607 Tested-by: BuildkiteCI Reviewed-by: glittershark <grfn@gws.fyi>
2020-08-06 r/1604 chore(3p): Bump nixpkgs channelsVincent Ambo1-7/+0
Bumps both nixos-unstable and nixos-20.03 to today's versions, as per status.nixos.org Contains minor fixes to things that broke because of the update: * tazjin/frog: hardware.u2f is a deprecated setting * glittershark/system: modSha256 in Go modules is now vendorSha256 * glittershark/owothia: removed version constraint on relude Change-Id: Ib3e9612b1b06ed547b90e4f8b0ffe5ed7fe0a5c4 Reviewed-on: https://cl.tvl.fyi/c/depot/+/1642 Tested-by: BuildkiteCI Reviewed-by: glittershark <grfn@gws.fyi>
2020-07-04 r/1207 refactor(xan): Switch to V2 over tuples most placesGriffin Smith9-116/+128
These are generally rather nicer to work due to some typeclass instances, and integrate better with other ecosystems for things like linear algebra etc. Change-Id: I546c8da7b17234648f3d612b28741c1fded25447 Reviewed-on: https://cl.tvl.fyi/c/depot/+/910 Tested-by: BuildkiteCI Reviewed-by: glittershark <grfn@gws.fyi>
2020-07-03 r/1198 fix(xan): Don't allow looking at invisible thingsGriffin Smith4-22/+27
Extract the conditional we're using to decide whether or not to render a given entity at a position, and use that when getting the list of entities to describe as a result of the "Look" command. Change-Id: I1ec86211c2fcbd984dd52338fb5631667c22c723 Reviewed-on: https://cl.tvl.fyi/c/depot/+/903 Reviewed-by: glittershark <grfn@gws.fyi> Reviewed-by: BuildkiteCI Tested-by: BuildkiteCI
2020-07-03 r/1188 fix(xan): Remove unused importsGriffin Smith4-12/+2
GHC 8.8 is better at detecting unused imports, it seems - all of these are new warnings that fail under -Werror Change-Id: I1357094d715483612deb0db4a75b3e4f8f27d2e3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/889 Reviewed-by: glittershark <grfn@gws.fyi> Reviewed-by: BuildkiteCI Tested-by: BuildkiteCI
2020-07-03 r/1187 fix(xan): fix compat with new base+ghcGriffin Smith6-4/+6
A couple of changes necessary to get things working with both ghc 8.8.3 and the new base: - Explicitly import fail from Control.Monad.Fail in the prelude, since it's there instead of the base prelude now - GHC no longer allows type family equality constraints in quantified constraints - which is a bummer - but is avoidable in the one case where it was happening - Explicitly import a constructor from Data.List.NonEmpty Change-Id: Ia06fc724ddc2d6a3f9024c047ed55eea40bcf408 Reviewed-on: https://cl.tvl.fyi/c/depot/+/744 Tested-by: BuildkiteCI Reviewed-by: BuildkiteCI Reviewed-by: Profpatsch <mail@profpatsch.de>
2020-06-29 r/1116 feat(xan): Any user input cancels autocommandsGriffin Smith1-0/+1
This is quite straightforward - any time the user presses a key that resolves to a command, cancel any active autocommands. Change-Id: Ibb48b0281b0dc6536d75c8957f8c8e5533ff6630 Reviewed-on: https://cl.tvl.fyi/c/depot/+/731 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-29 r/1115 chore(xan): explicit export list, remove unused pragmaGriffin Smith1-4/+2
Change-Id: I7089850f23b2b9612b6585a2760536fd1178cbc6 Reviewed-on: https://cl.tvl.fyi/c/depot/+/730 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1111 feat(xan): Generate random villagesGriffin Smith8-10/+175
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1110 feat(xan): Use Witherable in the preludeGriffin Smith4-4/+22
Install the witherable library, expose it in the prelude, and update all call sites that are broken by that change. This is a really nice library, and basically the ideal abstraction layer for what it does. Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88 Reviewed-on: https://cl.tvl.fyi/c/depot/+/725 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1109 feat(xan): Add a Marker entity typeGriffin Smith2-0/+45
It's useful, when developing new level gen techniques, to be able to specially mark certain areas of the map during devlopment. This adds a Marker entity type, which renders as a red X on the map and provides a programmable description when examined. In the future it'll probably be nice to toggle markers on/off just like we do with revealAll, but for now it'll be fine to just remove the code to render them like we do with debug traces. Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5 Reviewed-on: https://cl.tvl.fyi/c/depot/+/724 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-22 r/1059 fix(xanthous): Make floodFill fasterGriffin Smith1-1/+4
Speed up the floodFill algorithm by sprinkling in some strictness and specializing it to the only type it's currently called at anyway. Change-Id: I4557fc51b1c1036c127bfd5bee50748d8692ae74 Reviewed-on: https://cl.tvl.fyi/c/depot/+/555 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-16 r/978 Add 'users/glittershark/xanthous/' from commit ↵Vincent Ambo56-0/+7267
'53b56744f4335c038724a1bcffc27a7eb8cf6a6d' git-subtree-dir: users/glittershark/xanthous git-subtree-mainline: 91f53f02d8479303910abfd3f3690d3ef27e6c4b git-subtree-split: 53b56744f4335c038724a1bcffc27a7eb8cf6a6d