Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-07-03 | r/1187 fix(xan): fix compat with new base+ghc | Griffin Smith | 1 | -1/+0 | |
A couple of changes necessary to get things working with both ghc 8.8.3 and the new base: - Explicitly import fail from Control.Monad.Fail in the prelude, since it's there instead of the base prelude now - GHC no longer allows type family equality constraints in quantified constraints - which is a bummer - but is avoidable in the one case where it was happening - Explicitly import a constructor from Data.List.NonEmpty Change-Id: Ia06fc724ddc2d6a3f9024c047ed55eea40bcf408 Reviewed-on: https://cl.tvl.fyi/c/depot/+/744 Tested-by: BuildkiteCI Reviewed-by: BuildkiteCI Reviewed-by: Profpatsch <mail@profpatsch.de> | |||||
2020-06-28 | r/1109 feat(xan): Add a Marker entity type | Griffin Smith | 1 | -0/+42 | |
It's useful, when developing new level gen techniques, to be able to specially mark certain areas of the map during devlopment. This adds a Marker entity type, which renders as a red X on the map and provides a programmable description when examined. In the future it'll probably be nice to toggle markers on/off just like we do with revealAll, but for now it'll be fine to just remove the code to render them like we do with debug traces. Change-Id: Ief5d090809a0a4cbcc28f90e4902a5e38d42eeb5 Reviewed-on: https://cl.tvl.fyi/c/depot/+/724 Reviewed-by: glittershark <grfn@gws.fyi> |