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Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.
This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.
Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
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Extract the conditional we're using to decide whether or not to render a
given entity at a position, and use that when getting the list of
entities to describe as a result of the "Look" command.
Change-Id: I1ec86211c2fcbd984dd52338fb5631667c22c723
Reviewed-on: https://cl.tvl.fyi/c/depot/+/903
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
Tested-by: BuildkiteCI
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A couple of changes necessary to get things working with both ghc 8.8.3
and the new base:
- Explicitly import fail from Control.Monad.Fail in the prelude, since
it's there instead of the base prelude now
- GHC no longer allows type family equality constraints in quantified
constraints - which is a bummer - but is avoidable in the one case
where it was happening
- Explicitly import a constructor from Data.List.NonEmpty
Change-Id: Ia06fc724ddc2d6a3f9024c047ed55eea40bcf408
Reviewed-on: https://cl.tvl.fyi/c/depot/+/744
Tested-by: BuildkiteCI
Reviewed-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
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This is quite straightforward - any time the user presses a key that
resolves to a command, cancel any active autocommands.
Change-Id: Ibb48b0281b0dc6536d75c8957f8c8e5533ff6630
Reviewed-on: https://cl.tvl.fyi/c/depot/+/731
Reviewed-by: glittershark <grfn@gws.fyi>
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This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.
Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
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'53b56744f4335c038724a1bcffc27a7eb8cf6a6d'
git-subtree-dir: users/glittershark/xanthous
git-subtree-mainline: 91f53f02d8479303910abfd3f3690d3ef27e6c4b
git-subtree-split: 53b56744f4335c038724a1bcffc27a7eb8cf6a6d
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