about summary refs log tree commit diff
path: root/users/glittershark/xanthous/package.yaml
AgeCommit message (Collapse)AuthorFilesLines
2021-03-19 r/2286 fix(gs/xanthous): fix build failures caused by dependency updatessterni1-0/+1
The following changes in dependencies of xanthous broke the build and have been fixed in this CL. Thus we can reenable CI for xanthous. * random 1.2.0 removed the Read instance for StdGen, so we need use System.Random.Internal to un-newtype StdGen into an SMGen in the appropriate places as that type still has a Show and Read instance. Requires a new direct dependency on splitmix as well. * witherable 4.0 renamed Data.Witherable into Witherable and no longer exports Filter. * random 1.2.0 probably also broke the Function instance for GameState which contains a StdGen. I'm not exactly sure which change exactly triggered this, but the fix is easy enough: We implement a Function instance for SMGen using functionShow allowing us to write a Function instance for StdGen using functionMap. I've put these instances into Xanthous.Orphans. * hgeometry 0.12.0.0 removes the triangulationEdges function (which is also not mentioned in the changelog, so I'm not sure if there's a replacement yet). Fix by pinning to 0.11.0.0 for now. * hedgehog-classes: relax bounds on semirings Change-Id: I3617d8916d753b386c9fa80062be6bcbdfee0131 Reviewed-on: https://cl.tvl.fyi/c/depot/+/2607 Tested-by: BuildkiteCI Reviewed-by: glittershark <grfn@gws.fyi>
2020-07-03 r/1204 feat(xan): Use haskell-language-serverGriffin Smith1-0/+1
Use haskell-language-server instead of haskell-ide-engine for Xanthous. Change-Id: I7ef1433d5cd561e659fc06b3f373a6f29dfa5690 Reviewed-on: https://cl.tvl.fyi/c/depot/+/904 Tested-by: BuildkiteCI Reviewed-by: glittershark <grfn@gws.fyi> Reviewed-by: BuildkiteCI
2020-07-03 r/1186 fix(xanthous): re-add comonad-extras depGriffin Smith1-0/+1
Change-Id: Ie148acf179e3aae304410a588c87ee83e04aafa7 Reviewed-on: https://cl.tvl.fyi/c/depot/+/741 Reviewed-by: BuildkiteCI Reviewed-by: Kane York <rikingcoding@gmail.com> Tested-by: BuildkiteCI
2020-06-29 r/1121 fix(xan): Disable comonad-extrasGriffin Smith1-1/+0
Turns out we don't actually need this, and the patch for it doesn't cleanly apply anymore Change-Id: Ifc95496211c7c1c779fd2544f4ff5a51aa3857ab Reviewed-on: https://cl.tvl.fyi/c/depot/+/736 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1112 feat(xan): Add a benchmark suiteGriffin Smith1-0/+12
Change-Id: Id31960e7bc2243dfa53dc5e45b09d8253bdef852 Reviewed-on: https://cl.tvl.fyi/c/depot/+/727 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1111 feat(xan): Generate random villagesGriffin Smith1-0/+2
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1110 feat(xan): Use Witherable in the preludeGriffin Smith1-0/+1
Install the witherable library, expose it in the prelude, and update all call sites that are broken by that change. This is a really nice library, and basically the ideal abstraction layer for what it does. Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88 Reviewed-on: https://cl.tvl.fyi/c/depot/+/725 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-16 r/978 Add 'users/glittershark/xanthous/' from commit ↵Vincent Ambo1-0/+136
'53b56744f4335c038724a1bcffc27a7eb8cf6a6d' git-subtree-dir: users/glittershark/xanthous git-subtree-mainline: 91f53f02d8479303910abfd3f3690d3ef27e6c4b git-subtree-split: 53b56744f4335c038724a1bcffc27a7eb8cf6a6d