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2021-04-12 r/2485 refactor(users/glittershark): Rename to grfnGriffin Smith1-153/+0
Rename my //users directory and all places that refer to glittershark to grfn, including nix references and documentation. This may require some extra attention inside of gerrit's database after it lands to allow me to actually push things. Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933 Tested-by: BuildkiteCI Reviewed-by: tazjin <mail@tazj.in> Reviewed-by: lukegb <lukegb@tvl.fyi> Reviewed-by: glittershark <grfn@gws.fyi>
2021-03-19 r/2286 fix(gs/xanthous): fix build failures caused by dependency updatessterni1-0/+1
The following changes in dependencies of xanthous broke the build and have been fixed in this CL. Thus we can reenable CI for xanthous. * random 1.2.0 removed the Read instance for StdGen, so we need use System.Random.Internal to un-newtype StdGen into an SMGen in the appropriate places as that type still has a Show and Read instance. Requires a new direct dependency on splitmix as well. * witherable 4.0 renamed Data.Witherable into Witherable and no longer exports Filter. * random 1.2.0 probably also broke the Function instance for GameState which contains a StdGen. I'm not exactly sure which change exactly triggered this, but the fix is easy enough: We implement a Function instance for SMGen using functionShow allowing us to write a Function instance for StdGen using functionMap. I've put these instances into Xanthous.Orphans. * hgeometry 0.12.0.0 removes the triangulationEdges function (which is also not mentioned in the changelog, so I'm not sure if there's a replacement yet). Fix by pinning to 0.11.0.0 for now. * hedgehog-classes: relax bounds on semirings Change-Id: I3617d8916d753b386c9fa80062be6bcbdfee0131 Reviewed-on: https://cl.tvl.fyi/c/depot/+/2607 Tested-by: BuildkiteCI Reviewed-by: glittershark <grfn@gws.fyi>
2020-07-03 r/1204 feat(xan): Use haskell-language-serverGriffin Smith1-0/+1
Use haskell-language-server instead of haskell-ide-engine for Xanthous. Change-Id: I7ef1433d5cd561e659fc06b3f373a6f29dfa5690 Reviewed-on: https://cl.tvl.fyi/c/depot/+/904 Tested-by: BuildkiteCI Reviewed-by: glittershark <grfn@gws.fyi> Reviewed-by: BuildkiteCI
2020-07-03 r/1186 fix(xanthous): re-add comonad-extras depGriffin Smith1-0/+1
Change-Id: Ie148acf179e3aae304410a588c87ee83e04aafa7 Reviewed-on: https://cl.tvl.fyi/c/depot/+/741 Reviewed-by: BuildkiteCI Reviewed-by: Kane York <rikingcoding@gmail.com> Tested-by: BuildkiteCI
2020-06-29 r/1121 fix(xan): Disable comonad-extrasGriffin Smith1-1/+0
Turns out we don't actually need this, and the patch for it doesn't cleanly apply anymore Change-Id: Ifc95496211c7c1c779fd2544f4ff5a51aa3857ab Reviewed-on: https://cl.tvl.fyi/c/depot/+/736 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1112 feat(xan): Add a benchmark suiteGriffin Smith1-0/+12
Change-Id: Id31960e7bc2243dfa53dc5e45b09d8253bdef852 Reviewed-on: https://cl.tvl.fyi/c/depot/+/727 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1111 feat(xan): Generate random villagesGriffin Smith1-0/+2
This algorithm is a little rough around the edges right now, but generally the idea is we find a relatively closed-off region of the map, and place rooms randomly on it, expanding them until they run into each other, then we put doors in the walls of the rooms and a single door opening into the region. Later on, we'll generate friendly (or unfriendly!) NPCs to put in those rooms. Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383 Reviewed-on: https://cl.tvl.fyi/c/depot/+/726 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 r/1110 feat(xan): Use Witherable in the preludeGriffin Smith1-0/+1
Install the witherable library, expose it in the prelude, and update all call sites that are broken by that change. This is a really nice library, and basically the ideal abstraction layer for what it does. Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88 Reviewed-on: https://cl.tvl.fyi/c/depot/+/725 Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-16 r/978 Add 'users/glittershark/xanthous/' from commit ↵Vincent Ambo1-0/+136
'53b56744f4335c038724a1bcffc27a7eb8cf6a6d' git-subtree-dir: users/glittershark/xanthous git-subtree-mainline: 91f53f02d8479303910abfd3f3690d3ef27e6c4b git-subtree-split: 53b56744f4335c038724a1bcffc27a7eb8cf6a6d