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This introduces a new struct, B3Digest, which internally holds a
Vec<u8>, but only allows construction with 32 bytes.
It also implements display, which will print the base64 representation.
This should reduce some boilerplate when parsing Vec<u8>.
Change-Id: Ia91aa40cb691916773abc8f93e6ed79a5fd34863
Reviewed-on: https://cl.tvl.fyi/c/depot/+/8592
Reviewed-by: tazjin <tazjin@tvl.su>
Autosubmit: flokli <flokli@flokli.de>
Tested-by: BuildkiteCI
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Also, get rid of the explicit byte comparison here, but unwrap like in
the rest of the codebase. We'll deal with this in a generic manner in
b/267 and b/189.
Change-Id: Ie5f3d27ab35b7e88d67a2796c29cdd7bc7df71f3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/8589
Tested-by: BuildkiteCI
Reviewed-by: tazjin <tazjin@tvl.su>
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This walks from a node further down until it reaches the requested path.
Change-Id: I2f9a15a8601db4d06c95d7b47cd6153264e203e3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/8568
Reviewed-by: tazjin <tazjin@tvl.su>
Tested-by: BuildkiteCI
Autosubmit: flokli <flokli@flokli.de>
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