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This encodes a verified component on the type level. Internally, it
contains a bytes::Bytes.
The castore Path/PathBuf component() and file_name() methods now
return this type, the old ones returning bytes were renamed to
component_bytes() and component_file_name() respectively.
We can drop the directory_reject_invalid_name test - it's not possible
anymore to pass an invalid name to Directories::add.
Invalid names in the Directory proto are still being tested to be
rejected in the validate_invalid_names tests.
Change-Id: Ide4d16415dfd50b7e2d7e0c36d42a3bbeeb9b6c5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12217
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
Tested-by: BuildkiteCI
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Nodes only have names if they're contained inside a Directory, or if
they're a root node and have something else possibly giving them a name
externally.
This removes all `name` fields in the three different Nodes, and instead
maintains it inside a BTreeMap inside the Directory.
It also removes the NamedNode trait (they don't have a get_name()), as
well as Node::rename(self, name), and all [Partial]Ord implementations
for Node (as they don't have names to use for sorting).
The `nodes()`, `directories()`, `files()` iterators inside a `Directory`
now return a tuple of Name and Node, as does the RootNodesProvider.
The different {Directory,File,Symlink}Node struct constructors got
simpler, and the {Directory,File}Node ones became infallible - as
there's no more possibility to represent invalid state.
The proto structs stayed the same - there's now from_name_and_node and
into_name_and_node to convert back and forth between the two `Node`
structs.
Some further cleanups:
The error types for Node validation were renamed. Everything related to
names is now in the DirectoryError (not yet happy about the naming)
There's some leftover cleanups to do:
- There should be a from_(sorted_)iter and into_iter in Directory, so
we can construct and deconstruct in one go.
That should also enable us to implement conversions from and to the
proto representation that moves, rather than clones.
- The BuildRequest and PathInfo structs are still proto-based, so we
still do a bunch of conversions back and forth there (and have some
ugly expect there). There's not much point for error handling here,
this will be moved to stricter types in a followup CL.
Change-Id: I7369a8e3a426f44419c349077cb4fcab2044ebb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12205
Tested-by: BuildkiteCI
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: benjaminedwardwebb <benjaminedwardwebb@gmail.com>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
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*Node and Directory are types of the tvix-castore model, not the tvix
DirectoryService model. A DirectoryService only happens to send
Directories.
Move types into individual files in a nodes/ subdirectory, as it's
gotten too cluttered in a single file, and (re-)export all types from
the crate root.
This has the effect that we now cannot poke at private fields directly
from other files inside `crate::directoryservice` (as it's not all in
the same file anymore), but that's a good thing, it now forces us to go
through the proper accessors.
For the same reasons, we currently also need to introduce the `rename`
functions on each *Node directly.
A followup is gonna move the names out of the individual enum kinds, so
we can better represent "unnamed nodes".
Change-Id: Icdb34dcfe454c41c94f2396e8e99973d27db8418
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12199
Reviewed-by: yuka <yuka@yuka.dev>
Autosubmit: flokli <flokli@flokli.de>
Tested-by: BuildkiteCI
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This uses our own data type to deal with Directories in the castore model.
It makes some undesired states unrepresentable, removing the need for conversions and checking in various places:
- In the protobuf, blake3 digests could have a wrong length, as proto doesn't know fixed-size fields. We now use `B3Digest`, which makes cloning cheaper, and removes the need to do size-checking everywhere.
- In the protobuf, we had three different lists for `files`, `symlinks` and `directories`. This was mostly a protobuf size optimization, but made interacting with them a bit awkward. This has now been replaced with a list of enums, and convenience iterators to get various nodes, and add new ones.
Change-Id: I7b92691bb06d77ff3f58a5ccea94a22c16f84f04
Reviewed-on: https://cl.tvl.fyi/c/depot/+/12057
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
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This allows converting from std::path::Path to castore PathBufs.
A flag is present to control .. canonicalization, and the usual caveats
about platform-specific differences apply.
Currently only added for unix, we'll carefully consider other platforms
on a case-by-case basis.
Change-Id: If289a92f75a2e5c3eec132b6a91a28d225fc1989
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11577
Reviewed-by: edef <edef@edef.eu>
Tested-by: BuildkiteCI
Autosubmit: flokli <flokli@flokli.de>
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This allows using both Path and PathBuf in a function argument taking
`impl AsRef<Path>`.
Change-Id: Ibd3ba6fac538069d2fe729d1ef399fdef301668f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11574
Tested-by: BuildkiteCI
Autosubmit: flokli <flokli@flokli.de>
Reviewed-by: Connor Brewster <cbrewster@hey.com>
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These are fallible methods, so they should be named accordingly.
Change-Id: I6dc271c42989dd6500173488190f65381835d6fe
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11572
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
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Change-Id: Ia64f4bda80e91adbdb804f4f26cef5ace8f5406a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11571
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
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Change-Id: I3ee510b444848316df520dc8ca445d0f3c7d607f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11567
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
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The empty path (Path::ROOT) is explicitly a valid path, and "foo" is
simply a child of "". The root itself is the only path without a parent.
Change-Id: Iff00dc8aed89eaf98702b664c0df658bd5a1d88a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11569
Reviewed-by: flokli <flokli@flokli.de>
Tested-by: BuildkiteCI
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Change-Id: Ia4ceaf56f6cb4d8ed1ad935c77b3898d711da73a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11568
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
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Use the shared code for validating node names, since that is what path
components represent.
Change-Id: I12109c1306b224718faa66cf1f2874c78c1436a7
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11566
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
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Since PathBuf doesn't have inherent methods anymore, these just forward
to Path itself.
Change-Id: I30f44adc9994337c367bad985ada0e8fcb98dd6a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11570
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
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We implement Debug explicitly, so that we don't just see raw integers.
Change-Id: I11213094728f3e0c674562ee71c092a950041632
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11565
Reviewed-by: flokli <flokli@flokli.de>
Tested-by: BuildkiteCI
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Change-Id: Ia1e6a10dba0bcda44e06e4cab7d4e52ca88b5859
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11564
Tested-by: BuildkiteCI
Reviewed-by: flokli <flokli@flokli.de>
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This contains Path and PathBuf, representing platform-independent paths
representable by the castore model.
These are always relative, and platform-independent, which distinguishes
them from the ones provided in the standard library.
A subsequent CL will move IngestionEntry (and more) to use them.
Change-Id: Ib85857f4159ebc2f3c00192c95d4e5b54ffd4fcf
Reviewed-on: https://cl.tvl.fyi/c/depot/+/11558
Tested-by: BuildkiteCI
Reviewed-by: edef <edef@edef.eu>
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