Age | Commit message (Collapse) | Author | Files | Lines |
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This is required for upcoming build system changes.
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Previously all includes were anchored in one global mess of header
files. This moves the includes into filesystem "namespaces" (if you
will) for each sub-package of Nix.
Note: This commit does not introduce the relevant build system changes.
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This function was a custom (and inefficient in the case of
single-character delimiters) string splitter which was used all over
the codebase. Abseil provides an appropriate replacement function.
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Uses the equivalent absl::StartsWith and absl::EndsWith functions
instead.
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Replaces these functions with corresponding functions from Abseil,
namely absl::StripAsciiWhitespace and absl::SimpleAtoi.
In the course of doing this some minor things I encountered along the
way were also refactored.
This also changes the signatures of the various custom readFile
functions to use absl::string_view types.
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See previous commit for more details on why.
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It is considered bad form to use things from includes in headers, as
these directives propagate to everywhere else and can make it
confusing.
types.hh (which is includes almost literally everywhere) had some of
these directives, which this commit removes.
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This project will be dropping OS X support until the core is simplified.
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Suppose I have a path /nix/store/[hash]-[name]/a/a/a/a/a/[...]/a,
long enough that everything after "/nix/store/" is longer than 4096
(MAX_PATH) bytes.
Nix will happily allow such a path to be inserted into the store,
because it doesn't look at all the nested structure. It just cares
about the /nix/store/[hash]-[name] part. But, when the path is deleted,
we encounter a problem. Nix will move the path to /nix/store/trash, but
then when it's trying to recursively delete the trash directory, it will
at some point try to unlink
/nix/store/trash/[hash]-[name]/a/a/a/a/a/[...]/a. This will fail,
because the path is too long. After this has failed, any store deletion
operation will never work again, because Nix needs to delete the trash
directory before recreating it to move new things to it. (I assume this
is because otherwise a path being deleted could already exist in the
trash, and then moving it would fail.)
This means that if I can trick somebody into just fetching a tarball
containing a path of the right length, they won't be able to delete
store paths or garbage collect ever again, until the offending path is
manually removed from /nix/store/trash. (And even fixing this manually
is quite difficult if you don't understand the issue, because the
absolute path that Nix says it failed to remove is also too long for
rm(1).)
This patch fixes the issue by making Nix's recursive delete operation
use unlinkat(2). This function takes a relative path and a directory
file descriptor. We ensure that the relative path is always just the
name of the directory entry, and therefore its length will never exceed
255 bytes. This means that it will never even come close to AX_PATH,
and Nix will therefore be able to handle removing arbitrarily deep
directory hierachies.
Since the directory file descriptor is used for recursion after being
used in readDirectory, I made a variant of readDirectory that takes an
already open directory stream, to avoid the directory being opened
multiple times. As we have seen from this issue, the less we have to
interact with paths, the better, and so it's good to reuse file
descriptors where possible.
I left _deletePath as succeeding even if the parent directory doesn't
exist, even though that feels wrong to me, because without that early
return, the linux-sandbox test failed.
Reported-by: Alyssa Ross <hi@alyssa.is>
Thanks-to: Puck Meerburg <puck@puckipedia.com>
Tested-by: Puck Meerburg <puck@puckipedia.com>
Reviewed-by: Puck Meerburg <puck@puckipedia.com>
(cherry picked from commit c05e20daa1abb3446e378331697938b78af2b3d7)
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This makes it easier to distinguish which thing I'm dealing with in
the store paths. It does not affect anything else.
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Gotta go fast ... (well, not while compiling)
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... this fixes nixpkgs eval!
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Without this alias, the garbage-collecting allocator won't be used and
allocated attribute set values won't be visible during GC.
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These were things that took me a moment to realise.
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Replaces the previous implementations which performed sorting with one
that instead walks through the map (which is already sorted) and
yields values from it.
This fixes a handful of language tests because the previous
implementation did not actually yield useful values on the new implementation.
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In the change to the backing structure of attribute sets, the
requirement to manually balance the capacity of the structure went
away.
This is a) because Abseil's data structures manage this on their own,
and b) because the new Bindings class is allocated using `new (GC)`
rather than writing into a predefined memory area.
As part of this change functions related to the capacity were
deprecated and set to 0 values, which in turn caused the creation of
new attribute sets to return the same (mutable!) default value in
various cases, leading to "side effects" that caused evaluation
failures.
FWIW, I'm not sure if this optimisation had noticeable performance
impact, but while untangling libexpr it definitely doesn't help trying
to follow what it's doing - so bye, bye!
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This feature does not appear in nixpkgs, so I don't care about it. My
only goal is evaluating nixpkgs.
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Reading more through the old code, it seems like the intention
/sometimes/ is to replace values.
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This will make all Attr values visible to the GC.
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This wrapper derivation (which assumes that the depot is available at
~/depot) can be used to actually get clangd working with
//third_party/nix.
In my setup I can launch this with M-x eglot, followed by
env
CLANGD_FLAGS='--compile-commands-dir=/home/tazjin/projects/nix-build'
nix-shell -A third_party.nix --run 'nix-clangd' /home/tazjin/depot
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This is closer to bug-for-bug compatibility with the previous version,
which would put new elements at the end of the array and (due to the
linear scan) return previous ones.
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EvalState::allocBindings had little to do with Bindings, other than
returning them, and didn't belong in that class.
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This function does nothing anymore since the attributes are always
in-order.
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The new attribute set API uses the iterators of the btree_map
directly. This requires changes in various files because the internals
of libexpr are very entangled.
This code runs and compiles, but there is a bug causing empty
attribute sets to be assigned incorrectly.
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Instead of using a custom Args* iterator, use the one belonging to the
map type directly.
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Instead of doing some sort of inline merge-sort of the two attribute
sets, use the attribute sets merge function.
This commit alone does not build and is not supposed to.
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This is the first step towards replacing the implementation of
attribute sets with an absl::btree_map.
Currently many access are done using array offsets and pointer
arithmetic, so this change is currently causing Nix to fail in various
ways.
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Replaces most uses of `string` with `std::string`.
This came up because I removed the "types.hh" import from
"symbol-table.hh", which percolated through a bunch of files where
`string` was suddenly no longer defined ... *sigh*
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The functions in SymbolTable have been renamed to match the Google
Style guide, and some debug-only functions have been removed.
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This replaces the previous use of std::unordered_set with
absl::node_hash_set.
This type was chosen because the current implementation requires
pointer stability.
This does not yet touch the 'Attr' struct.
As a bonus, the implementation of the SymbolTable struct is now
consolidated into a single header/implementation file pair.
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Meson is unable to use CMake in Nix to determine the internal
structure of the Abseil libraries.
This commit adds an explicit list of most of the Abseil targets that
are relevant (so far) and bundles them into a list that is linked
together.
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cmake automatically runs a configure hook which breaks the build,
since this isn't actually a cmake project. This hook is now disabled.
Additionally Abseil's sources are linked to an absolute derivation
path when the build launches, as opposed to the relative path used for
development builds.
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