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This has several advantages:
* we can ensure that the vector is traced by the GC
* we don't need to unsafely allocate memory to make an Env
Note that there was previously a check about the size of the
environment, but it's unclear why this was the case (git history
yielded nothing interesting) and it seems to have no effect.
Change-Id: I4998b879a728a6fb68e1bd187c521e2304e5047e
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1265
Tested-by: BuildkiteCI
Reviewed-by: isomer <isomer@tvl.fyi>
Reviewed-by: Kane York <rikingcoding@gmail.com>
Reviewed-by: glittershark <grfn@gws.fyi>
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Having a default constructor for this causes a variety of annoying
situations across the codebase in which this is initialised to an
unexpected value, leading to constant guarding against those
conditions.
It turns out there's actually no intrinsic reason that this default
constructor needs to exist. The biggest one was addressed in CL/1138
and this commit cleans up the remaining bits.
Change-Id: I4a847f50bc90e72f028598196592a7d8730a4e01
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1139
Reviewed-by: isomer <isomer@tvl.fyi>
Tested-by: BuildkiteCI
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Previously all includes were anchored in one global mess of header
files. This moves the includes into filesystem "namespaces" (if you
will) for each sub-package of Nix.
Note: This commit does not introduce the relevant build system changes.
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It is considered bad form to use things from includes in headers, as
these directives propagate to everywhere else and can make it
confusing.
types.hh (which is includes almost literally everywhere) had some of
these directives, which this commit removes.
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In the change to the backing structure of attribute sets, the
requirement to manually balance the capacity of the structure went
away.
This is a) because Abseil's data structures manage this on their own,
and b) because the new Bindings class is allocated using `new (GC)`
rather than writing into a predefined memory area.
As part of this change functions related to the capacity were
deprecated and set to 0 values, which in turn caused the creation of
new attribute sets to return the same (mutable!) default value in
various cases, leading to "side effects" that caused evaluation
failures.
FWIW, I'm not sure if this optimisation had noticeable performance
impact, but while untangling libexpr it definitely doesn't help trying
to follow what it's doing - so bye, bye!
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EvalState::allocBindings had little to do with Bindings, other than
returning them, and didn't belong in that class.
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This is the first step towards replacing the implementation of
attribute sets with an absl::btree_map.
Currently many access are done using array offsets and pointer
arithmetic, so this change is currently causing Nix to fail in various
ways.
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Replaces most uses of `string` with `std::string`.
This came up because I removed the "types.hh" import from
"symbol-table.hh", which percolated through a bunch of files where
`string` was suddenly no longer defined ... *sigh*
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This applies the performance fixes listed here:
https://clang.llvm.org/extra/clang-tidy/checks/list.html
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This applies the readability fixes listed here:
https://clang.llvm.org/extra/clang-tidy/checks/list.html
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Reformatted with:
fd . -e hh -e cc | xargs clang-format -i
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git-subtree-dir: third_party/nix
git-subtree-mainline: cf8cd640c1adf74a3706efbcb0ea4625da106fb2
git-subtree-split: be66c7a6b24e3c3c6157fd37b86c7203d14acf10
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