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This function in never called, so let's just remove it
Paired-With: Luke Granger-Brown <git@lukegb.com>
Paired-With: Vincent Ambo <mail@tazj.in>
Change-Id: I79125866254d90dd0842bc86830d2103ac313cb6
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1125
Tested-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: isomer <isomer@tvl.fyi>
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To aid in making the decision of where to (currently just statically)
use a vector or btree as the backing implementation, add an extra
constructor argument to Bindings::NewGC for a capacity, and use
a (currently hardcoded at 32, for no good reason other than it felt like
a reasonable number) pivot to switch between our possible backing
implementations. Then, update all the call sites where it feels
reasonable that we know the capacity statically to *pass* that capacity
to the constructor.
Paired-With: Luke Granger-Brown <git@lukegb.com>
Paired-With: Vincent Ambo <mail@tazj.in>
Paired-With: Perry Lorier <isomer@tvl.fyi>
Change-Id: I1858c161301a1cd0e83aeeb9a58839378869e71d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1124
Tested-by: BuildkiteCI
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: isomer <isomer@tvl.fyi>
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Add an alternative impl of the now-abstract Bindings base class that is
backed by a std::vector, somewhat similar but stylistically a little
superior to the array-backed implementation in upstream nix. The
underlying iterator type in BindingsIterator is now backed by a
std::variant that we std::visit an overload over in order to implement
the various bits of the iterator interface.
Paired-With: Luke Granger-Brown <git@lukegb.com>
Paired-With: Vincent Ambo <mail@tazj.in>
Paired-With: Perry Lorier <isomer@tvl.fyi>
Change-Id: I7fbd1f4d5c449e2f9b82102a701b0bacd5e80672
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1123
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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To pave the way for the thing we want to do eventually which is use a
linear-time array for bindings (aka attribute sets) that are statically
known to be small enough to get a performance benefit from doing so,
make the Bindings class abstract, and define a BTreeBindings class that
inherits from it and is (currently always) returned from the static
initializer. The idea is that we'll have an ArrayBindings class as well
later that we can dispatch to conditionally based on an optional
"capacity" parameter or something like that.
There was some difficulty here in getting the iterator to work - the
approach we settled on ended up making a concrete BindingsIterator class
which will wrap a std::variant of either a btree iterator or something
else later, but right now just wraps a btree iterator.
Paired-With: Luke Granger-Brown <git@lukegb.com>
Paired-With: Vincent Ambo <mail@tazj.in>
Paired-With: Perry Lorier <isomer@tvl.fyi>
Change-Id: Ie02ca5a1c55e8ebf99ab1e957110bd9284278907
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1121
Tested-by: BuildkiteCI
Reviewed-by: isomer <isomer@tvl.fyi>
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Having a default constructor for this causes a variety of annoying
situations across the codebase in which this is initialised to an
unexpected value, leading to constant guarding against those
conditions.
It turns out there's actually no intrinsic reason that this default
constructor needs to exist. The biggest one was addressed in CL/1138
and this commit cleans up the remaining bits.
Change-Id: I4a847f50bc90e72f028598196592a7d8730a4e01
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1139
Reviewed-by: isomer <isomer@tvl.fyi>
Tested-by: BuildkiteCI
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These bits are no longer required with the hashmap-backed
implementation of attribute sets.
Change-Id: I8b936d8d438a00bad4ccf8e0b4dd719c559ce8c2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/912
Tested-by: BuildkiteCI
Reviewed-by: edef <edef@edef.eu>
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Previously all includes were anchored in one global mess of header
files. This moves the includes into filesystem "namespaces" (if you
will) for each sub-package of Nix.
Note: This commit does not introduce the relevant build system changes.
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Without this alias, the garbage-collecting allocator won't be used and
allocated attribute set values won't be visible during GC.
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Reading more through the old code, it seems like the intention
/sometimes/ is to replace values.
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This will make all Attr values visible to the GC.
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EvalState::allocBindings had little to do with Bindings, other than
returning them, and didn't belong in that class.
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This function does nothing anymore since the attributes are always
in-order.
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Instead of using a custom Args* iterator, use the one belonging to the
map type directly.
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Instead of doing some sort of inline merge-sort of the two attribute
sets, use the attribute sets merge function.
This commit alone does not build and is not supposed to.
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This is the first step towards replacing the implementation of
attribute sets with an absl::btree_map.
Currently many access are done using array offsets and pointer
arithmetic, so this change is currently causing Nix to fail in various
ways.
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Replaces most uses of `string` with `std::string`.
This came up because I removed the "types.hh" import from
"symbol-table.hh", which percolated through a bunch of files where
`string` was suddenly no longer defined ... *sigh*
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These were not caught by the previous clang-tidy invocation, but were
instead sorted out using amber[0] as such:
ambr --regex 'for (\(.+\))\s([a-z].*;)' 'for $1 { $2 }'
[0]: https://github.com/dalance/amber
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These were not caught by the previous clang-tidy invocation, but were
instead sorted out using amber[0] as such:
ambr --regex 'if (\(.+\))\s([a-z].*;)' 'if $1 { $2 }'
[0]: https://github.com/dalance/amber
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Reformatted with:
fd . -e hh -e cc | xargs clang-format -i
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git-subtree-dir: third_party/nix
git-subtree-mainline: cf8cd640c1adf74a3706efbcb0ea4625da106fb2
git-subtree-split: be66c7a6b24e3c3c6157fd37b86c7203d14acf10
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