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2019-12-23 Preserve entityIDs in atPosition's setterGriffin Smith1-3/+19
2019-12-23 Add a drop commandGriffin Smith1-0/+5
2019-11-30 Fix an injectivity issue with saving the gameGriffin Smith2-1/+11
2019-11-29 Use menus for combat and picking up itemsGriffin Smith3-12/+10
2019-11-29 Implement saving+loading the gameGriffin Smith6-9/+56
2019-10-15 Don't walk gormlaks into wallsGriffin Smith1-0/+4
2019-10-13 Implement speed and ticksGriffin Smith1-4/+4
2019-10-12 Make the positionedCharacter test run more quicklyGriffin Smith1-3/+5
2019-10-06 Only allow adjacent gormlaks to attackGriffin Smith1-1/+8
2019-10-06 Allow eating edible itemsGriffin Smith2-0/+26
2019-10-05 Display multiple messages per turnGriffin Smith1-0/+12
2019-09-29 Gormlaks attack backGriffin Smith1-0/+14
2019-09-20 Describe what you see when you walk over itemsGriffin Smith2-0/+20
2019-09-20 Add the beginnings of a prompt systemGriffin Smith2-1/+7
2019-09-15 Progressively reveal the map to the playerGriffin Smith3-1/+46
2019-09-09 Convert generated levels to wallsGriffin Smith2-2/+13
2019-09-07 Add cellular-automata cave generatorGriffin Smith2-2/+70
2019-09-02 Add raws, loaded statically from a folderGriffin Smith3-3/+21
2019-09-02 Add a previous message commandGriffin Smith1-2/+2
2019-09-01 Implement messagesGriffin Smith3-0/+88
2019-08-31 Add entities, and allow walking aroundGriffin Smith5-2/+122
2019-08-25 An @-sign in a box, in haskellGriffin Smith1-0/+3