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path: root/test/Spec.hs
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2020-02-08 Factor out an EntityAttributes typeGriffin Smith1-0/+2
2020-01-04 Add support for multiple levelsGriffin Smith1-1/+6
2019-12-30 Add dungeon level generationGriffin Smith1-0/+2
2019-12-23 Update the vision every time we step the gameGriffin Smith1-0/+2
2019-11-29 Use menus for combat and picking up itemsGriffin Smith1-4/+4
2019-11-29 Implement saving+loading the gameGriffin Smith1-0/+2
2019-10-06 Allow eating edible itemsGriffin Smith1-0/+2
2019-09-20 Describe what you see when you walk over itemsGriffin Smith1-0/+2
2019-09-15 Progressively reveal the map to the playerGriffin Smith1-0/+2
2019-09-07 Add cellular-automata cave generatorGriffin Smith1-2/+4
2019-09-02 Add raws, loaded statically from a folderGriffin Smith1-2/+4
2019-09-01 Implement messagesGriffin Smith1-0/+4
2019-08-31 Add entities, and allow walking aroundGriffin Smith1-2/+13
2019-08-25 An @-sign in a box, in haskellGriffin Smith1-0/+3