Age | Commit message (Collapse) | Author | Files | Lines |
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Every step the character takes, describe the entities at that position
excluding the character.
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As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
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Add a cellular-automata-based cave level generator, plus an
optparse-applicative-based CLI for invoking level generators in general.
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Add raw types with support for both creatures and items, loaded
statically from a "raws" folder just like in the Rust version.
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Implement messages almost the same as in the Rust version, only with
YAML instead of TOML this time, and a regular old mustache template
instead of something handrolled. Besides that, pretty much everything
here is the same.
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Add support for entities via a port of the EntityMap type, and implement
command support starting at basic hjkl.
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Initial commit of a Haskell version of Xanthous, written using Brick and
built with Nix.
This is so much nicer and so much easier
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