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canon
subtree-staging
monorepo for the virus lounge
The Virus Lounge
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Author
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2019-09-15
Remove all but the largest region in caves
Griffin Smith
2
-4
/
+12
2019-09-15
Scroll the viewport around the character
Griffin Smith
1
-1
/
+11
2019-09-15
Progressively reveal the map to the player
Griffin Smith
13
-50
/
+402
2019-09-14
Fill the outer edges of generated levels
Griffin Smith
2
-1
/
+13
2019-09-14
Implement collision
Griffin Smith
2
-3
/
+29
2019-09-13
Place the chacracter in the level at startup time
Griffin Smith
8
-33
/
+168
2019-09-09
Convert generated levels to walls
Griffin Smith
17
-110
/
+336
2019-09-07
Add cellular-automata cave generator
Griffin Smith
6
-5
/
+348
2019-09-02
Put a test gormlak on the screen
Griffin Smith
4
-18
/
+63
2019-09-02
Add raws, loaded statically from a folder
Griffin Smith
5
-6
/
+173
2019-09-02
Add commands for diagonal movement
Griffin Smith
1
-0
/
+4
2019-09-02
Add a previous message command
Griffin Smith
4
-4
/
+29
2019-09-02
Link up messages to the overall game
Griffin Smith
8
-38
/
+152
2019-09-01
Implement messages
Griffin Smith
8
-5
/
+425
2019-08-31
Add entities, and allow walking around
Griffin Smith
14
-15
/
+547
2019-08-25
An @-sign in a box, in haskell
Griffin Smith
6
-0
/
+99
2019-08-25
Wipe Rust project
Griffin Smith
38
-4558
/
+0
2019-08-03
Add method for writing option menus to viewport
Griffin Smith
4
-22
/
+116
2019-08-03
Add inventory, and the ability to pick up items
Griffin Smith
8
-6
/
+63
2019-08-03
Fix a bunch more Clippy lints, but disable in Circle
Griffin Smith
17
-69
/
+65
2019-08-03
Clear messages every turn
Griffin Smith
1
-0
/
+11
2019-08-03
Add clippy to circleCI and fix all lints
Griffin Smith
15
-83
/
+88
2019-07-29
Describe what you see when you walk over it
Griffin Smith
12
-48
/
+168
2019-07-28
Add functions for making sentences from lists
Griffin Smith
2
-0
/
+94
2019-07-28
Re-draw entities when you walk over them
Griffin Smith
4
-3
/
+15
2019-07-28
Turns out, collect is the answer
Griffin Smith
1
-15
/
+8
2019-07-28
Make EntityMap::append not overwrite entities
Griffin Smith
1
-34
/
+75
2019-07-28
Add some more name prompts
Griffin Smith
1
-1
/
+8
2019-07-28
Allow converting generated levels to entities
Griffin Smith
15
-62
/
+518
2019-07-27
Add a generic text-prompt system
Griffin Smith
9
-53
/
+479
2019-07-22
Add more command-line options for generating caves
Griffin Smith
4
-25
/
+106
2019-07-20
Cellular-automata based cave level generator
Griffin Smith
6
-3
/
+162
2019-07-19
Add the beginning of item entities
Griffin Smith
12
-35
/
+264
2019-07-19
add a test ensuring messages work
Griffin Smith
1
-1
/
+17
2019-07-19
Add templates for messages
Griffin Smith
7
-101
/
+467
2019-07-14
Always reset the cursor back to the character
Griffin Smith
2
-4
/
+16
2019-07-14
Implement extremely basic combat
Griffin Smith
9
-48
/
+220
2019-07-14
Add (statically-included) entity raws
Griffin Smith
9
-5
/
+306
2019-07-14
Allow static_cfg to include entire directories
Griffin Smith
4
-40
/
+96
2019-07-14
Factor out static_cfg from static init of messages
Griffin Smith
4
-12
/
+45
2019-07-14
Add commands for diagonal movement
Griffin Smith
4
-4
/
+16
2019-07-13
Add placeholder for game ticks
Griffin Smith
3
-6
/
+61
2019-07-08
Implement a global map of entities
Griffin Smith
11
-36
/
+448
2019-07-07
add "Previous message" command
Griffin Smith
3
-5
/
+31
2019-07-07
Add messages, with global lookup map
Griffin Smith
8
-50
/
+332
2019-07-06
Make all drawing happen to a viewport
Griffin Smith
7
-59
/
+260
2019-07-05
an @-sign in a box
Griffin Smith
12
-0
/
+833