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2019-07-28 Re-draw entities when you walk over themGriffin Smith4-3/+15
2019-07-28 Turns out, collect is the answerGriffin Smith1-15/+8
2019-07-28 Make EntityMap::append not overwrite entitiesGriffin Smith1-34/+75
2019-07-28 Add some more name promptsGriffin Smith1-1/+8
2019-07-28 Allow converting generated levels to entitiesGriffin Smith15-62/+518
2019-07-27 Add a generic text-prompt systemGriffin Smith9-53/+479
2019-07-22 Add more command-line options for generating cavesGriffin Smith4-25/+106
2019-07-20 Cellular-automata based cave level generatorGriffin Smith6-3/+162
2019-07-19 Add the beginning of item entitiesGriffin Smith12-35/+264
2019-07-19 add a test ensuring messages workGriffin Smith1-1/+17
2019-07-19 Add templates for messagesGriffin Smith7-101/+467
2019-07-14 Always reset the cursor back to the characterGriffin Smith2-4/+16
2019-07-14 Implement extremely basic combatGriffin Smith9-48/+220
2019-07-14 Add (statically-included) entity rawsGriffin Smith9-5/+306
2019-07-14 Allow static_cfg to include entire directoriesGriffin Smith4-40/+96
2019-07-14 Factor out static_cfg from static init of messagesGriffin Smith4-12/+45
2019-07-14 Add commands for diagonal movementGriffin Smith4-4/+16
2019-07-13 Add placeholder for game ticksGriffin Smith3-6/+61
2019-07-08 Implement a global map of entitiesGriffin Smith11-36/+448
2019-07-07 add "Previous message" commandGriffin Smith3-5/+31
2019-07-07 Add messages, with global lookup mapGriffin Smith8-50/+332
2019-07-06 Make all drawing happen to a viewportGriffin Smith7-59/+260
2019-07-05 an @-sign in a boxGriffin Smith12-0/+833