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This also required making the noodles character not actually the emoji,
since the emoji being double-width means it still gets overwritten when
you walk to the right of it (D:)
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Add a generic text-prompt system to the Game, and use it to prompt the
character for their name on startup. There's also a Promise type in
util, which is used for the result of the prompt.
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There's a gormlak, you can kill it.
That's it.
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Implement a global map of entities, which allows referencing by either
position or ID and updating the positions of existent entities, and put
the character in there.
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We now have an inner and outer viewport, and entity positions are
relative to the inner one while drawing happens to the outer one.
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