Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2019-09-15 | Progressively reveal the map to the player | Griffin Smith | 13 | -50/+402 |
2019-09-14 | Fill the outer edges of generated levels | Griffin Smith | 2 | -1/+13 |
2019-09-14 | Implement collision | Griffin Smith | 2 | -3/+29 |
2019-09-13 | Place the chacracter in the level at startup time | Griffin Smith | 7 | -22/+147 |
2019-09-09 | Convert generated levels to walls | Griffin Smith | 16 | -109/+335 |
2019-09-07 | Add cellular-automata cave generator | Griffin Smith | 5 | -1/+290 |
2019-09-02 | Put a test gormlak on the screen | Griffin Smith | 4 | -18/+63 |
2019-09-02 | Add raws, loaded statically from a folder | Griffin Smith | 5 | -6/+173 |
2019-09-02 | Add commands for diagonal movement | Griffin Smith | 1 | -0/+4 |
2019-09-02 | Add a previous message command | Griffin Smith | 4 | -4/+29 |
2019-09-02 | Link up messages to the overall game | Griffin Smith | 7 | -37/+151 |
2019-09-01 | Implement messages | Griffin Smith | 7 | -5/+265 |
2019-08-31 | Add entities, and allow walking around | Griffin Smith | 13 | -14/+546 |
2019-08-25 | An @-sign in a box, in haskell | Griffin Smith | 5 | -0/+82 |