Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2019-11-15 | Recover character hitpoints over time | Griffin Smith | 6 | -18/+44 |
2019-10-16 | Add draw priority | Griffin Smith | 5 | -6/+30 |
2019-10-15 | Don't walk gormlaks into walls | Griffin Smith | 2 | -12/+27 |
2019-10-13 | Implement speed and ticks | Griffin Smith | 10 | -80/+273 |
2019-10-12 | Step the game *before* updating vision | Griffin Smith | 1 | -1/+1 |
2019-10-12 | Allow specifying seed on startup | Griffin Smith | 3 | -10/+19 |
2019-10-12 | Actually heal the character when they eat food | Griffin Smith | 1 | -0/+2 |
2019-10-06 | Export unexported lens | Griffin Smith | 1 | -0/+1 |
2019-10-06 | Only allow adjacent gormlaks to attack | Griffin Smith | 1 | -1/+2 |
2019-10-06 | Fix underflow when damaging character | Griffin Smith | 2 | -2/+8 |
2019-10-06 | Allow eating edible items | Griffin Smith | 12 | -73/+258 |
2019-10-05 | Don't move creatures when they're attacking | Griffin Smith | 1 | -1/+1 |
2019-10-05 | Display multiple messages per turn | Griffin Smith | 6 | -28/+72 |
2019-09-29 | Gormlaks attack back | Griffin Smith | 10 | -22/+149 |
2019-09-28 | Tweak gormlak movement slightly | Griffin Smith | 6 | -35/+102 |
2019-09-28 | Add debug command to reveal the game | Griffin Smith | 7 | -10/+52 |
2019-09-28 | Implement the start of creature AI | Griffin Smith | 19 | -277/+480 |
2019-09-21 | Implement combat | Griffin Smith | 7 | -34/+95 |
2019-09-20 | Describe what you see when you walk over items | Griffin Smith | 9 | -13/+58 |
2019-09-20 | Add doors and an open command | Griffin Smith | 13 | -29/+151 |
2019-09-20 | Add the beginnings of a prompt system | Griffin Smith | 9 | -94/+302 |
2019-09-19 | Add items and inventory | Griffin Smith | 17 | -104/+357 |
2019-09-15 | Remove all but the largest region in caves | Griffin Smith | 2 | -4/+12 |
2019-09-15 | Scroll the viewport around the character | Griffin Smith | 1 | -1/+11 |
2019-09-15 | Progressively reveal the map to the player | Griffin Smith | 13 | -50/+402 |
2019-09-14 | Fill the outer edges of generated levels | Griffin Smith | 2 | -1/+13 |
2019-09-14 | Implement collision | Griffin Smith | 2 | -3/+29 |
2019-09-13 | Place the chacracter in the level at startup time | Griffin Smith | 7 | -22/+147 |
2019-09-09 | Convert generated levels to walls | Griffin Smith | 16 | -109/+335 |
2019-09-07 | Add cellular-automata cave generator | Griffin Smith | 5 | -1/+290 |
2019-09-02 | Put a test gormlak on the screen | Griffin Smith | 4 | -18/+63 |
2019-09-02 | Add raws, loaded statically from a folder | Griffin Smith | 5 | -6/+173 |
2019-09-02 | Add commands for diagonal movement | Griffin Smith | 1 | -0/+4 |
2019-09-02 | Add a previous message command | Griffin Smith | 4 | -4/+29 |
2019-09-02 | Link up messages to the overall game | Griffin Smith | 7 | -37/+151 |
2019-09-01 | Implement messages | Griffin Smith | 7 | -5/+265 |
2019-08-31 | Add entities, and allow walking around | Griffin Smith | 13 | -14/+546 |
2019-08-25 | An @-sign in a box, in haskell | Griffin Smith | 5 | -0/+82 |