Age | Commit message (Collapse) | Author | Files | Lines |
|
Add a cellular-automata-based cave level generator, plus an
optparse-applicative-based CLI for invoking level generators in general.
|
|
Implement a concrete "Creature" entity, and place one on the screen at
the game startup for testing.
This revealed a bug with drawing when getting the maximum entity
position, but that appears to be fixed now (yay)
|
|
Add raw types with support for both creatures and items, loaded
statically from a "raws" folder just like in the Rust version.
|
|
That Was Easy (tm)!
|
|
Add a "previous message" command, triggered via ctrl+p.
I attempted here to get the message area to still take up a row of space
post-hiding the message, but failed - should revisit that at some point
|
|
Add a "say" function for saying messages within an app monad to the
user, and link everything up to display them and track their history
|
|
Implement messages almost the same as in the Rust version, only with
YAML instead of TOML this time, and a regular old mustache template
instead of something handrolled. Besides that, pretty much everything
here is the same.
|
|
Add support for entities via a port of the EntityMap type, and implement
command support starting at basic hjkl.
|
|
Initial commit of a Haskell version of Xanthous, written using Brick and
built with Nix.
This is so much nicer and so much easier
|