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path: root/src/Xanthous
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2019-09-02 Put a test gormlak on the screenGriffin Smith4-18/+63
Implement a concrete "Creature" entity, and place one on the screen at the game startup for testing. This revealed a bug with drawing when getting the maximum entity position, but that appears to be fixed now (yay)
2019-09-02 Add raws, loaded statically from a folderGriffin Smith5-6/+173
Add raw types with support for both creatures and items, loaded statically from a "raws" folder just like in the Rust version.
2019-09-02 Add commands for diagonal movementGriffin Smith1-0/+4
That Was Easy (tm)!
2019-09-02 Add a previous message commandGriffin Smith4-4/+29
Add a "previous message" command, triggered via ctrl+p. I attempted here to get the message area to still take up a row of space post-hiding the message, but failed - should revisit that at some point
2019-09-02 Link up messages to the overall gameGriffin Smith7-37/+151
Add a "say" function for saying messages within an app monad to the user, and link everything up to display them and track their history
2019-09-01 Implement messagesGriffin Smith7-5/+265
Implement messages almost the same as in the Rust version, only with YAML instead of TOML this time, and a regular old mustache template instead of something handrolled. Besides that, pretty much everything here is the same.
2019-08-31 Add entities, and allow walking aroundGriffin Smith13-14/+546
Add support for entities via a port of the EntityMap type, and implement command support starting at basic hjkl.
2019-08-25 An @-sign in a box, in haskellGriffin Smith5-0/+82
Initial commit of a Haskell version of Xanthous, written using Brick and built with Nix. This is so much nicer and so much easier