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path: root/src/Xanthous/Orphans.hs
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2019-09-19 Add items and inventoryGriffin Smith1-10/+50
Add a new "Item" entity, which pulls from the previously-existent ItemType raw, and add a "PickUp" command which takes the (currently *only*) item off the ground and puts it into the inventory.
2019-09-09 Convert generated levels to wallsGriffin Smith1-13/+15
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
2019-09-02 Add raws, loaded statically from a folderGriffin Smith1-0/+29
Add raw types with support for both creatures and items, loaded statically from a "raws" folder just like in the Rust version.
2019-09-01 Implement messagesGriffin Smith1-2/+133
Implement messages almost the same as in the Rust version, only with YAML instead of TOML this time, and a regular old mustache template instead of something handrolled. Besides that, pretty much everything here is the same.
2019-08-31 Add entities, and allow walking aroundGriffin Smith1-0/+23
Add support for entities via a port of the EntityMap type, and implement command support starting at basic hjkl.