Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2020-01-25 | Lower the maximum gormlak coefficient | Griffin Smith | 1 | -1/+1 |
2020-01-08 | Generate more reasonable doors | Griffin Smith | 1 | -13/+27 |
2020-01-05 | Add staircases, and moving between levels | Griffin Smith | 1 | -1/+7 |
2020-01-03 | Track entity collision in the Entity class | Griffin Smith | 1 | -0/+2 |
2019-12-30 | Place doors on the level | Griffin Smith | 1 | -11/+34 |
2019-12-30 | Add dungeon level generation | Griffin Smith | 3 | -19/+211 |
2019-12-30 | Fix circle rendering, add filled circle | Griffin Smith | 1 | -9/+40 |
2019-11-30 | Add messages on the ground | Griffin Smith | 1 | -3/+26 |
2019-09-21 | Implement combat | Griffin Smith | 1 | -15/+28 |
2019-09-20 | Add doors and an open command | Griffin Smith | 2 | -2/+2 |
2019-09-19 | Add items and inventory | Griffin Smith | 1 | -8/+32 |
2019-09-15 | Remove all but the largest region in caves | Griffin Smith | 2 | -4/+12 |
2019-09-15 | Progressively reveal the map to the player | Griffin Smith | 1 | -8/+0 |
2019-09-14 | Fill the outer edges of generated levels | Griffin Smith | 2 | -1/+13 |
2019-09-13 | Place the chacracter in the level at startup time | Griffin Smith | 3 | -11/+116 |
2019-09-09 | Convert generated levels to walls | Griffin Smith | 1 | -0/+29 |
2019-09-07 | Add cellular-automata cave generator | Griffin Smith | 2 | -0/+182 |