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path: root/src/Xanthous/Generators.hs
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2019-09-21 Implement combatGriffin Smith1-7/+8
Put a bunch of gormlaks randomly on the level, and implement combat via damaging those gormlaks by one point.
2019-09-19 Add items and inventoryGriffin Smith1-3/+38
Add a new "Item" entity, which pulls from the previously-existent ItemType raw, and add a "PickUp" command which takes the (currently *only*) item off the ground and puts it into the inventory.
2019-09-13 Place the chacracter in the level at startup timeGriffin Smith1-4/+4
Randomly select a position in the largest contiguous region of the generated level in which to place the character at startup time.
2019-09-09 Convert generated levels to wallsGriffin Smith1-7/+23
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
2019-09-07 Add cellular-automata cave generatorGriffin Smith1-0/+54
Add a cellular-automata-based cave level generator, plus an optparse-applicative-based CLI for invoking level generators in general.