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path: root/src/Xanthous/Entities/Raws/gormlak.yaml
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2019-11-29 Implement a "look" commandGriffin Smith1-1/+2
Implement the PointOnMap prompt type, which allows the player to move the cursor around and select a position on the map, and use this prompt type to implement a "look" command, describing all entities at the selected position.
2019-10-13 Implement speed and ticksGriffin Smith1-1/+1
Gormlaks now move 1/8th the speed of the character, which means we can run away from them - yay! Unfortunately this also introduces a bug where they'll eventually get stuck and not do anything, so I'll be tackling that next.
2019-09-02 Put a test gormlak on the screenGriffin Smith1-1/+1
Implement a concrete "Creature" entity, and place one on the screen at the game startup for testing. This revealed a bug with drawing when getting the maximum entity position, but that appears to be fixed now (yay)
2019-09-02 Add raws, loaded statically from a folderGriffin Smith1-0/+12
Add raw types with support for both creatures and items, loaded statically from a "raws" folder just like in the Rust version.