Age | Commit message (Collapse) | Author | Files | Lines |
|
Put a bunch of gormlaks randomly on the level, and implement combat via
damaging those gormlaks by one point.
|
|
Add a Door entity and an Open command, which necessitated supporting the
direction prompt. Currently nothing actually puts doors on the map,
which puts a slight damper on actually testing this out.
|
|
Add a new "Item" entity, which pulls from the previously-existent
ItemType raw, and add a "PickUp" command which takes the (currently
*only*) item off the ground and puts it into the inventory.
|
|
Add support for converting generated levels to walls, and merge one into
the entity map at the beginning of the game.
There's nothing here that guarantees the character ends up *inside* the
level though (they almost always don't) so that'll have to be slotted
into the level generation process.
|
|
Add raw types with support for both creatures and items, loaded
statically from a "raws" folder just like in the Rust version.
|