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path: root/src/Xanthous/Entities/RawTypes.hs
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2019-09-21 Implement combatGriffin Smith1-3/+2
Put a bunch of gormlaks randomly on the level, and implement combat via damaging those gormlaks by one point.
2019-09-20 Add doors and an open commandGriffin Smith1-0/+5
Add a Door entity and an Open command, which necessitated supporting the direction prompt. Currently nothing actually puts doors on the map, which puts a slight damper on actually testing this out.
2019-09-19 Add items and inventoryGriffin Smith1-10/+14
Add a new "Item" entity, which pulls from the previously-existent ItemType raw, and add a "PickUp" command which takes the (currently *only*) item off the ground and puts it into the inventory.
2019-09-09 Convert generated levels to wallsGriffin Smith1-1/+1
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
2019-09-02 Add raws, loaded statically from a folderGriffin Smith1-0/+62
Add raw types with support for both creatures and items, loaded statically from a "raws" folder just like in the Rust version.