Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-09-15 | Progressively reveal the map to the player | Griffin Smith | 1 | -1/+4 | |
As the character walks around the map, progressively reveal the entities on the map to them, using an algorithm based on well known circle-rasterizing and line-rasterizing algorithms to calculate lines of sight that are potentially obscured by walls. | |||||
2019-09-09 | Convert generated levels to walls | Griffin Smith | 1 | -0/+26 | |
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process. |