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path: root/src/Xanthous/Entities.hs
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2019-09-15 Progressively reveal the map to the playerGriffin Smith1-3/+13
As the character walks around the map, progressively reveal the entities on the map to them, using an algorithm based on well known circle-rasterizing and line-rasterizing algorithms to calculate lines of sight that are potentially obscured by walls.
2019-09-09 Convert generated levels to wallsGriffin Smith1-8/+72
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
2019-08-31 Add entities, and allow walking aroundGriffin Smith1-0/+64
Add support for entities via a port of the EntityMap type, and implement command support starting at basic hjkl.