Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2019-09-28 | Implement the start of creature AI | Griffin Smith | 1 | -9/+41 |
2019-09-21 | Implement combat | Griffin Smith | 1 | -6/+34 |
2019-09-20 | Describe what you see when you walk over items | Griffin Smith | 1 | -1/+17 |
2019-09-20 | Add doors and an open command | Griffin Smith | 1 | -5/+44 |
2019-09-20 | Add the beginnings of a prompt system | Griffin Smith | 1 | -17/+70 |
2019-09-19 | Add items and inventory | Griffin Smith | 1 | -23/+27 |
2019-09-15 | Progressively reveal the map to the player | Griffin Smith | 1 | -1/+5 |
2019-09-14 | Implement collision | Griffin Smith | 1 | -2/+5 |
2019-09-13 | Place the chacracter in the level at startup time | Griffin Smith | 1 | -6/+22 |
2019-09-09 | Convert generated levels to walls | Griffin Smith | 1 | -6/+23 |
2019-09-02 | Put a test gormlak on the screen | Griffin Smith | 1 | -12/+26 |
2019-09-02 | Add a previous message command | Griffin Smith | 1 | -2/+6 |
2019-09-02 | Link up messages to the overall game | Griffin Smith | 1 | -9/+20 |
2019-09-01 | Implement messages | Griffin Smith | 1 | -2/+2 |
2019-08-31 | Add entities, and allow walking around | Griffin Smith | 1 | -1/+15 |
2019-08-25 | An @-sign in a box, in haskell | Griffin Smith | 1 | -0/+21 |