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2019-09-19 Add items and inventoryGriffin Smith1-1/+1
Add a new "Item" entity, which pulls from the previously-existent ItemType raw, and add a "PickUp" command which takes the (currently *only*) item off the ground and puts it into the inventory.
2019-09-13 Place the chacracter in the level at startup timeGriffin Smith1-11/+21
Randomly select a position in the largest contiguous region of the generated level in which to place the character at startup time.
2019-09-09 Convert generated levels to wallsGriffin Smith1-1/+1
Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process.
2019-09-07 Add cellular-automata cave generatorGriffin Smith1-4/+58
Add a cellular-automata-based cave level generator, plus an optparse-applicative-based CLI for invoking level generators in general.
2019-09-02 Link up messages to the overall gameGriffin Smith1-1/+1
Add a "say" function for saying messages within an app monad to the user, and link everything up to display them and track their history
2019-08-31 Add entities, and allow walking aroundGriffin Smith1-1/+1
Add support for entities via a port of the EntityMap type, and implement command support starting at basic hjkl.
2019-08-25 An @-sign in a box, in haskellGriffin Smith1-0/+17
Initial commit of a Haskell version of Xanthous, written using Brick and built with Nix. This is so much nicer and so much easier