Age | Commit message (Collapse) | Author | Files | Lines |
|
Add a new "Item" entity, which pulls from the previously-existent
ItemType raw, and add a "PickUp" command which takes the (currently
*only*) item off the ground and puts it into the inventory.
|
|
Add a cellular-automata-based cave level generator, plus an
optparse-applicative-based CLI for invoking level generators in general.
|
|
Add raw types with support for both creatures and items, loaded
statically from a "raws" folder just like in the Rust version.
|
|
Implement messages almost the same as in the Rust version, only with
YAML instead of TOML this time, and a regular old mustache template
instead of something handrolled. Besides that, pretty much everything
here is the same.
|
|
Add support for entities via a port of the EntityMap type, and implement
command support starting at basic hjkl.
|
|
Initial commit of a Haskell version of Xanthous, written using Brick and
built with Nix.
This is so much nicer and so much easier
|