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2019-09-19 Add items and inventoryGriffin Smith1-0/+1
Add a new "Item" entity, which pulls from the previously-existent ItemType raw, and add a "PickUp" command which takes the (currently *only*) item off the ground and puts it into the inventory.
2019-09-07 Add cellular-automata cave generatorGriffin Smith1-0/+2
Add a cellular-automata-based cave level generator, plus an optparse-applicative-based CLI for invoking level generators in general.
2019-09-02 Add raws, loaded statically from a folderGriffin Smith1-0/+1
Add raw types with support for both creatures and items, loaded statically from a "raws" folder just like in the Rust version.
2019-09-01 Implement messagesGriffin Smith1-2/+20
Implement messages almost the same as in the Rust version, only with YAML instead of TOML this time, and a regular old mustache template instead of something handrolled. Besides that, pretty much everything here is the same.
2019-08-31 Add entities, and allow walking aroundGriffin Smith1-7/+12
Add support for entities via a port of the EntityMap type, and implement command support starting at basic hjkl.
2019-08-25 An @-sign in a box, in haskellGriffin Smith1-0/+79
Initial commit of a Haskell version of Xanthous, written using Brick and built with Nix. This is so much nicer and so much easier