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We have naturally evolved a distinction between logical and physical
targets.
Physical targets are those which correspond directly to a tree
location on disk and can be built with `-A path.to.files`, while
logical targets are those that are exported from within an expression
but do not have a corresponding file on disk.
This change adds support for exporting logical targets from any tree
location by adding a `meta.targets` attribute containing keys into
itself, which will be consumed by the CI target gathering logic and
included in the generated pipeline.
Note that the labels for subtargets are syntactically different to
emphasise that they do not correspond to a file location. For example,
this change enables 'ops.nixos.whitbySystem' as a subtarget, which is
labeled in CI as `ops/nixos:whitbySystem`.
Change-Id: Ied09647a62c2ba98e3914548e3742ad422c63ecf
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1893
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
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Create the pipeline by outputting a file that contains nix-build
invocations for each target's *derivation path*.
Each invocation has a generated Nix expression passed to it with `-E`
which fetches the correct target from the tree while correctly
handling targets with strange characters (such as in Go-packages).
This makes it possible to run target-level granular pipelines. We're
getting somewhere!
Change-Id: Ia6946e389dafd1d4926130bb8891446d6e17133b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1855
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: lukegb <lukegb@tvl.fyi>
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Automatically walk the entire depot tree and pick out things that are
"buildable", then include them in the attribute `ci.targets` (which is
now also the target for CI builds).
A long time ago, in a land far away, we (well, I, at the time) had a
prototype of this which ran into constant issues with infinite
recursions while trying to walk the tree. In fact, this is why
readTree originally gained the `__readTree`-attribute which marks
things that were imported automatically.
Based on some code edef whipped up earlier (with the breakthrough
being that we also add the attribute to top-level folders, which
suddenly resolves a whole bunch of problems), I've now implemented
this actually working version.
At the moment all builds still happen as one big bag of builds, but at
some point we will granularise this.
Change-Id: I86f12ce7f63dae98e7e5c6646a4e9d220de783f2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1854
Tested-by: BuildkiteCI
Reviewed-by: kanepyork <rikingcoding@gmail.com>
Reviewed-by: glittershark <grfn@gws.fyi>
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Breaking change detection will run but not enforce.
Emoji of water buffalo was chosen by @pedge fiat in the bufbuild slack.
Change-Id: Ie292f2bfddc0e3bc512e4a138c0b5d0fa2603bad
Reviewed-on: https://cl.tvl.fyi/c/depot/+/1247
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: glittershark <grfn@gws.fyi>
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So if an evaluation fails we get a stacktrace
Change-Id: I54cdc9e93c765ef7cf3a4d0cd79e6d067f4789d3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/733
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This expands builds to also be triggered for updates to CL refs.
The message displayed on Buildkite will contain a link back to the
CL (& patchset) from which the build was triggered.
Change-Id: Ib36dee454aeb11d623b89c78b384359ee7ea3477
Reviewed-on: https://cl.tvl.fyi/c/depot/+/708
Reviewed-by: ericvolp12 <ericvolp12@gmail.com>
Reviewed-by: isomer <isomer@tvl.fyi>
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This adds configuration which generates the structure expected for
Buildkite pipelines, which can then be dynamically ingested by
Buildkite when a pipeline is triggered.
Change-Id: I61e3dc3affb19c1f2550ef827fa73b17f8d8ae47
Reviewed-on: https://cl.tvl.fyi/c/depot/+/627
Reviewed-by: ericvolp12 <ericvolp12@gmail.com>
Reviewed-by: lukegb <lukegb@tvl.fyi>
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