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2019-12-30 Add dungeon level generationGriffin Smith1-2/+27
Add a dungeon level generator, which: 1. generates an infinite sequence of rectangular rooms within the dimensions of the level 2. removes any duplicates from that sequence 3. Generates a graph from the delaunay triangulation of the centerpoints of those rooms 4. Generates the minimum-spanning-tree of that delaunay triangulation, with weights given by line length in points 5. Adds back a subset (default 10-15%) of edges from the delaunay triangulation to the graph 6. Uses the resulting graph to draw corridors between the rooms, using a random point on the near edge of each room to pick the points of the corridors
2019-11-29 Move patch file to a less obtrusive locationGriffin Smith1-1/+1
2019-11-29 Add DerivingVia newtype for generic arbitraryGriffin Smith1-0/+7
Add a newtype, GenericArbitrary, which can be used with -XDerivingVia to derive Arbitrary instances for types with Generic, via patching generic-arbitrary to expose the underlying typeclass it uses for surfacing the type information.