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If the game steps forward, entities could be moving around, so we need
to wipe the memoized character vision.
Change-Id: If6ea6a8c4bed7aefef90a0a2ab17eff0af9b9bbe
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3215
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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as org-mode headlines, using org-tracker-headlines-from-assigned-to-me
Change-Id: Ie2ce8ec768702a71fb74c36024a3974c2d675571
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3214
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Change-Id: I219cb09a05dd4ac4d4196dde1dea10838d330b71
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3213
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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I'm typesetting a type system! `semantic` is the big winner here, but
also `mathpartir` is nice
Change-Id: I27ee91d30e0fe680377ce48f7539553fd0707684
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3212
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Included fixes:
* 3p/apereo-cas: Don't use stdenv.lib
* grfn/system: Bump Linux to 5.12 (5.11 is gone)
Change-Id: Ie32d476e659ba482418d4035333c2797a7dbd106
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3211
Reviewed-by: sterni <sternenseemann@systemli.org>
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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