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Gitignore:
- *.save, which I use for save-games I want to use as test case
reproductions
- .tasty-rerun-log, which tasty-rerun uses to save which tests failed on
the last run
- cabal.project.local-*, since I've got a file on my machine called
cabal.project.local~0 so apparently that's a thing now
Change-Id: I07c391fa25a84e96efca6771997f280ff12826b5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3818
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Rerunning only failed tests is nice! To use this, run `cabal new-run
test -- --rerun`
Change-Id: I9dc4d69749c3e3d5ba8d1661a2fdf73e49cd8ad5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3816
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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This was previously hardcoded to tazj.in, which is not going to work
of course.
Instead it now takes the blog config which has a new baseUrl
parameter. For ease of use, the configs of my and the TVL blog have
been moved into a location that is accessible in the tree for reuse.
Change-Id: I94e71aaa7859db4380eb7013740a17f6b6a02620
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3777
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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Dunst as of 1.7.0 apparently no longer supports keyboard shortcuts (so
much for semantic versioning) in favor of having them be bound in the
window manager to invocations of `dunstctl`.
Change-Id: Ic3f10a29061c19ea0002e0f6d596baeafa58d968
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3815
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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txtWrap takes up half the available width in the viewport, causing
the input for prompts to display way too far to the right of the actual
prompt. I'm not aware of any actual mutiline prompts, so using txt here
makes way more sense.
Change-Id: I7f62066f1b07b5d6ba2c7ffed77c87ae33b1dfa5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3814
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Change-Id: Icda55f85bcbb8e7743834b847dd595d31a138eb9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3813
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Add a nixos module for running the xanthous server in a docker
container, and install it on mugwump including a prometheus scrape
config.
Change-Id: Ifeb315845b7eef2ee33af98fa3f71acdd3d9fe6b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3812
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Add a prometheus exporter and some simple prometheus metrics, so that I
can look at dashboards and get alerts for things like lots of
connections
Change-Id: Ic1e0568200299dc852b74da647a6354267ee7576
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3811
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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This appears to work pretty nicely!
Change-Id: Icf52f58225ee2837b30ba6187ae3ba3c539de9df
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3810
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Don't write to my disk, please, random internet people.
Change-Id: I1d199fc3675f6ec7630f598bbc33dc7ef7e02e68
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3809
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Add a command-line parameter to disable the Save command, so people
don't save and fill up my disk when I'm running this on the internet.
Change-Id: I2408e60de2d99764ac53c21c3ea784282576d400
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3808
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Accept password authentication in addition to public key authentication,
but ignore the actual password, so that clients without ssh keys
configured (or configured to send no ssh keys) can authenticate.
Change-Id: I86130b9725d1928ac45b5db55f18c09687ee0fd5
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3807
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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Add the start of an ssh-compatible server application for playing
Xanthous over ssh. The idea here is that the user can ssh with whatever
username they like (defaulting obviously to their login username) and
then that gets passed as the --name flag to xanthous as they play.
Change-Id: I39eec288ac8e22a165e859479888d78158a58818
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3806
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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* //third_party/{abseil_cpp, grpc}: fix linker problem by passing the
C++ standard to use explicitly. nixpkgs upstream stopped passing this
to abseil between bumps and the way this problem manifests itself is
linker errors, because… C++, I suppose.
Change-Id: I932ea70befee90984ae2e575dfc23f5c601cd289
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3769
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: grfn <grfn@gws.fyi>
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Change-Id: Ie96eae39722c0bd22f3801cc9e24c28148f0a0cd
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3779
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
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numAliveNeighbors was doing bounds checks too aggressively, resulting in
always returning 8 for points on the edge, meaning walls weren't getting
properly created for those points, making edges of the map open to walk
through.
Change-Id: Iada6be46ce7cc77ce99a320b7310008898b89273
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3805
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Don't generate tutorial messages on levels other than the first.
Change-Id: I7681377461b92f5d5015931b0088bef9d358d2e4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3804
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Using a signed Int here is a little silly, since we can never have
negative levels.
Change-Id: Ibe03be5014226e07dfa6f78d8360301bc1b7c9b1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3803
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Change-Id: I87c82f22313285085ac53485613b7d9f91b52ed2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3802
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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When saving, default to the save file that was loaded for the game if
any. To support this, this also makes text prompts support a default,
which will be used if no value is input.
Change-Id: I72a826499d6e987b939e3465a2d29167e53416be
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3801
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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It seems that shell variables don't work as expected inside the
Buildkite pipeline, so usage of variables has been removed.
We also don't echo the revision anymore because of that, but it does
still appear in the log of `git push`.
Change-Id: I124e3b09af896da898f2a78715ed371651a1c5f8
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3780
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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Includes the blog posts and feed in the $out directory, but without
linking them from the TVL homepage yet.
Change-Id: If9c094b29e43e9a81b0cc3d731261dc4b10557c1
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3776
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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This makes the revision number available much earlier (before the rest
of the pipeline runs, while Nix eval is happening) which should only
be a few seconds after a commit to canon.
It is also more readable in this shape.
Change-Id: Iccbb17dfef6afe68f54fda41e8d10c4dc52b08c2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3775
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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No content yet, but I need this in place to chop up the other changes
nicely.
Change-Id: I4302e14ab513d6d4dd23e9e8ab5493223b9a80b4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3774
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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This makes it possible for the footer to be reused in other places,
e.g. when templating blog posts (which do not go through
//web/tvl/template (yet)).
Change-Id: Ia8ab0e1c6db4f76b4de49239e11a4474038f60ae
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3773
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
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Redirects these to the cgit commit view. Only supports cgit because we
don't have a good way to coax Sourcegraph into fetching these refs.
Change-Id: I8c28ed015ba37c04eb4b7a667bde70ff6a92bf4c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3772
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
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Name clash went undetected because I called this variable the same
thing, oops.
Change-Id: Iafa508f26887302b1c256088c50c68cd0ed7eea2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3771
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
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This was previously all inside of my personal homepage configuration,
but that's not really where it belongs.
This moves the blog post -> feed entry logic to //web/blog and moves
some other minor logic (like entry order) into the atom feed
implementation itself.
Change-Id: Idde0241c48e979580de73f2b9afd04e6ca7f4c9a
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3770
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
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This automatically pushes a new ref at refs/r/$revision to Gerrit
whenever a CI run completes on canon.
Revision numbers can be fetched from Gerrit with this command:
git fetch gerrit "refs/r/*:refs/r/*"
Note that this build step requires credentials to be provisioned on
the CI runner machine.
Change-Id: I37bb14346832f891240aa47bb55affaace3d5f21
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Required for actually using this generically for the TVL blog.
Change-Id: I92d8d10341f9ab4f92c90f7976be261b3255a0f0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3768
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
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This one is basically taken from some gist linked in the official
dunst readme and makes nice little boxes.
Change-Id: I5bee8488f333dcc2f7040b741729065ef8617ae0
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3767
Reviewed-by: tazjin <mail@tazj.in>
Tested-by: BuildkiteCI
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Carry over everything except the character's position when going up
stairs, so that eg the character doesn't lose everything they picked up
and instantly heal to full when going up a level.
Change-Id: I08513578a72f2410a363bbadbb273d95826a3f1b
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3766
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Change-Id: Ie06086f919656a3ad3673934a1f1c2d266622621
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3765
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Implement a first pass at a "fire" command, which allows throwing rocks,
the max distance and the damage of which is based on the weight of the
item and the strength of the player.
Currently the actual numbers here likely need some tweaking, as the
rocks are easily throwable at good distances but don't really deal any
damage.
Change-Id: Ic6ad0599444af44d8438b834237a1997b67f220f
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3764
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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Change-Id: Ib1e7ae6dfcbc2d2e86a28b401e67cd5dd22d6281
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3763
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
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That machine doesn't exist anymore. Some of them are partially
retained for use on tverskoy instead, but I've mostly nuked it.
Change-Id: Ia358b46353d408798c29c4c90ec06b116b322b5d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3761
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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Slightly prettier error message etc.
Change-Id: I9af4ec6ce337c65b5ca0820dc15a4e084832c529
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3542
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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Untested, builds fine.
Change-Id: Ia0d691a0ddde7348505d208a0dfc8fddb84e656c
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3724
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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... bumping these in the same commit to avoid double-recompilation of
Emacs stuff.
Change-Id: Ieab114115b788c36e9d42246445cf17b960c11de
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3741
Tested-by: BuildkiteCI
Reviewed-by: sterni <sternenseemann@systemli.org>
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This will also be used for the TVL blog, with status updates of
projects like Tvix.
Note that while this commit evaluates, there are still some things
specific to my blog in this code which I'll untangle in a future commit.
Change-Id: If59431161b165d7249cbb856073a4cae84a1bfbf
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3732
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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Change-Id: I0bc2333c0b4dd3e2e584a90d0d15b28c48130f03
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3740
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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... basically just optional blocks (no else).
Change-Id: If091c6b8fdeb6c13a5f3dd284d0a9a87f9f4228d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3739
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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Change-Id: I100eb9b55ace37e5c7c878d3c224b567ee8d1e36
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3738
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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When the system is set to dark mode, this is detected through
prefers-color-scheme and the color scheme is adjusted accordingly. This
fixes #18.
The colors are set using CSS variables on the body that are overrridden
based on the current color scheme.
Change-Id: Id2f95dee4d6968e1b62ce37534f623e489fabde4
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3722
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
Reviewed-by: sterni <sternenseemann@systemli.org>
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Change-Id: I387ead1daa65a3b39c3771f95f5f6734aebabea9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3737
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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Change-Id: I2300fc7345dcd644b954c1232bc8a5f0a1858d00
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3736
Tested-by: BuildkiteCI
Reviewed-by: grfn <grfn@gws.fyi>
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The C code from which this is translated uses sentinel values for
various things, this commit replaces them with standard Rust types
instead (amongst a bunch of other small improvements).
Change-Id: I892811a7afebb5a0f3b825824fc493ab0b399e44
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3735
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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Since this code is essentially a fairly plain translation from C, it
is a bit confusing to deal with the original untyped code. This is an
attempt to try and clean some of it up.
Change-Id: Icd21f531932e1a811c0d6dbf2e9acba61ca9c45d
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3734
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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Change-Id: I12a893d94dd67106c7cee875fbef432d693b41b9
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3733
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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WIP
Change-Id: I78fbc885faaac165c380cbd9aa98b4b64a9b8274
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3685
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
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