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2019-07-28 Allow converting generated levels to entitiesGriffin Smith17-62/+557
Add a new Wall entity, and allow converting generated levels to entity maps containing them, then finally displaying them using some of the (now expanded) box drawing machinery.
2019-07-27 Add a generic text-prompt systemGriffin Smith11-54/+488
Add a generic text-prompt system to the Game, and use it to prompt the character for their name on startup. There's also a Promise type in util, which is used for the result of the prompt.
2019-07-22 Add more command-line options for generating cavesGriffin Smith4-25/+106
Add all the necessary params to the CLI options for generating caves
2019-07-20 Cellular-automata based cave level generatorGriffin Smith6-3/+162
2019-07-19 Add the beginning of item entitiesGriffin Smith14-35/+274
Add a new Item raw type and entity type, with preliminary, basic support for food. There's a really frustrating toml-rs bug that prevents writing these nicely as toml right now, so I also added support for mixing JSON and TOML in a single config dir
2019-07-19 add a test ensuring messages workGriffin Smith1-1/+17
2019-07-19 Add templates for messagesGriffin Smith9-101/+548
Implement a template syntax with a nom parser, and a formatter to render templates to strings.
2019-07-14 Always reset the cursor back to the characterGriffin Smith2-4/+16
much nicer!
2019-07-14 Implement extremely basic combatGriffin Smith9-48/+220
There's a gormlak, you can kill it. That's it.
2019-07-14 Add (statically-included) entity rawsGriffin Smith9-5/+306
Add a system for statically-included entity raws (which necessitated making a deserializable existential Color struct) and test it out by initializing the game (for now) with a single on-screen gormlak.
2019-07-14 Allow static_cfg to include entire directoriesGriffin Smith6-40/+156
Via new "toml_dir" and "json_dir" directives in the macro
2019-07-14 Factor out static_cfg from static init of messagesGriffin Smith4-12/+45
Factor out a macro for static references to data parsed from config files at compile-time.
2019-07-14 Add commands for diagonal movementGriffin Smith5-4/+17
Cribbed directly from Nethack This was really, really easy.
2019-07-13 Add placeholder for game ticksGriffin Smith5-6/+63
When the character moves, the game ticks forward equal to the character's speed
2019-07-08 Implement a global map of entitiesGriffin Smith14-36/+465
Implement a global map of entities, which allows referencing by either position or ID and updating the positions of existent entities, and put the character in there.
2019-07-07 add "Previous message" commandGriffin Smith3-5/+31
ctrl+p, like nethack. Cycles through messages, also like nethack. May want to add some sort of indicator of how many messages there have been.
2019-07-07 Add messages, with global lookup mapGriffin Smith10-52/+443
Add support for messages, along with a global lookup map and random choice of messages.
2019-07-06 Make all drawing happen to a viewportGriffin Smith8-59/+267
We now have an inner and outer viewport, and entity positions are relative to the inner one while drawing happens to the outer one.
2019-07-05 an @-sign in a boxGriffin Smith19-0/+2024