diff options
Diffstat (limited to 'website/sandbox/chord-drill-sergeant/src/Piano.elm')
-rw-r--r-- | website/sandbox/chord-drill-sergeant/src/Piano.elm | 209 |
1 files changed, 130 insertions, 79 deletions
diff --git a/website/sandbox/chord-drill-sergeant/src/Piano.elm b/website/sandbox/chord-drill-sergeant/src/Piano.elm index f539f95fc9f6..b100cb9cf573 100644 --- a/website/sandbox/chord-drill-sergeant/src/Piano.elm +++ b/website/sandbox/chord-drill-sergeant/src/Piano.elm @@ -8,10 +8,18 @@ import List.Extra import Theory +{-| On mobile phones, the keyboard displays vertically. +-} +type Direction + = Horizontal + | Vertical + + type alias KeyMarkup a = { offset : Int , isHighlit : Bool , note : Theory.Note + , direction : Direction } -> Html a @@ -32,121 +40,149 @@ pixelate x = {-| Pixel width of the white keys. -} -naturalWidth : Int -naturalWidth = - 45 +naturalWidth : Direction -> Int +naturalWidth direction = + case direction of + Vertical -> + -- Right now, I'm designing this specifically for my Google Pixel 4 + -- phone, which has a screen width of 1080px. + 1080 + + Horizontal -> + 45 {-| Pixel height of the white keys. -} -naturalHeight : Int -naturalHeight = - 250 +naturalHeight : Direction -> Int +naturalHeight direction = + case direction of + Vertical -> + -- Right now, I'm designing this specifically for my Google Pixel 4 + -- phone, which has a screen height of 2280px. 2280 / 21 + -- (i.e. no. natural keys) ~= 108 + 108 + + Horizontal -> + 250 {-| Pixel width of the black keys. -} -accidentalWidth : Int -accidentalWidth = - round (toFloat naturalWidth * 0.4) +accidentalWidth : Direction -> Int +accidentalWidth direction = + case direction of + Vertical -> + round (toFloat (naturalWidth direction) * 0.6) + + Horizontal -> + round (toFloat (naturalWidth direction) * 0.4) {-| Pixel height of the black keys. -} -accidentalHeight : Int -accidentalHeight = - round (toFloat naturalHeight * 0.63) +accidentalHeight : Direction -> Int +accidentalHeight direction = + case direction of + Vertical -> + round (toFloat (naturalHeight direction) * 0.63) + Horizontal -> + round (toFloat (naturalHeight direction) * 0.63) -{-| These are the white keys on most modern pianos. --} -natural : KeyMarkup a -natural { offset, isHighlit, note } = - div - [ style "background-color" - (if isHighlit then - "red" - else - "white" - ) - , style "border-right" "1px solid black" - , style "border-top" "1px solid black" - , style "border-bottom" "1px solid black" - , style "width" (pixelate naturalWidth) - , style "height" (pixelate naturalHeight) - , style "position" "absolute" - , style "left" (String.fromInt offset ++ "px") - ] - [] - - -{-| These are the black keys on most modern pianos. +{-| Return the markup for either a white or a black key. -} -accidental : KeyMarkup a -accidental { offset, isHighlit, note } = +pianoKey : KeyMarkup a +pianoKey { offset, isHighlit, note, direction } = + let + sharedClasses = + [ "box-border" ] + + { keyWidth, keyHeight, keyColor, offsetEdge, extraClasses } = + case ( Theory.keyClass note, direction ) of + ( Theory.Natural, Vertical ) -> + { keyWidth = naturalWidth Vertical + , keyHeight = naturalHeight Vertical + , keyColor = "white" + , offsetEdge = "top" + , extraClasses = [] + } + + ( Theory.Natural, Horizontal ) -> + { keyWidth = naturalWidth Horizontal + , keyHeight = naturalHeight Horizontal + , keyColor = "white" + , offsetEdge = "left" + , extraClasses = [] + } + + ( Theory.Accidental, Vertical ) -> + { keyWidth = accidentalWidth Vertical + , keyHeight = accidentalHeight Vertical + , keyColor = "black" + , offsetEdge = "top" + , extraClasses = [ "z-10" ] + } + + ( Theory.Accidental, Horizontal ) -> + { keyWidth = accidentalWidth Horizontal + , keyHeight = accidentalHeight Horizontal + , keyColor = "black" + , offsetEdge = "left" + , extraClasses = [ "z-10" ] + } + in div [ style "background-color" (if isHighlit then "red" else - "black" + keyColor ) , style "border-top" "1px solid black" + , style "border-bottom" "1px solid black" , style "border-left" "1px solid black" , style "border-right" "1px solid black" - , style "border-bottom" "1px solid black" - , style "width" (pixelate accidentalWidth) - , style "height" (pixelate accidentalHeight) + , style "width" (pixelate keyWidth) + , style "height" (pixelate keyHeight) , style "position" "absolute" - , style "left" (String.fromInt offset ++ "px") - , style "z-index" "1" + , style offsetEdge (String.fromInt offset ++ "px") + , class <| String.join " " (List.concat [ sharedClasses, extraClasses ]) ] [] -makeKey : List Theory.Note -> Theory.Note -> (Int -> Html a) -makeKey highlight note = - if Theory.isNatural note then - \x -> - natural - { offset = x - , isHighlit = List.member note highlight - , note = note - } - - else - \x -> - accidental - { offset = x - , isHighlit = List.member note highlight - , note = note - } - - -{-| A section of the piano consisting of all twelve notes. The name octave -implies eight notes, which most scales (not the blues scale) honor. +{-| A section of the piano consisting of all twelve notes. -} -octave : Theory.Note -> Theory.Note -> List Theory.Note -> List (Html a) -octave start end highlight = +keys : Direction -> Theory.Note -> Theory.Note -> List Theory.Note -> List (Html a) +keys direction start end highlight = let isHighlit note = List.member note highlight spacing prevOffset prev curr = - case ( Theory.keyClass prev, Theory.keyClass curr ) of - ( Theory.Natural, Theory.Accidental ) -> - -- idk this calculation yet - prevOffset + naturalWidth - round (toFloat accidentalWidth / 2) + case ( Theory.keyClass prev, Theory.keyClass curr, direction ) of + -- Horizontal + ( Theory.Natural, Theory.Accidental, Horizontal ) -> + prevOffset + naturalWidth direction - round (toFloat (accidentalWidth direction) / 2) + + ( Theory.Accidental, Theory.Natural, Horizontal ) -> + prevOffset + round (toFloat (accidentalWidth direction) / 2) - ( Theory.Accidental, Theory.Natural ) -> - -- accidentalWidth / 2 - prevOffset + round (toFloat accidentalWidth / 2) + ( Theory.Natural, Theory.Natural, Horizontal ) -> + prevOffset + naturalWidth direction - ( Theory.Natural, Theory.Natural ) -> - -- naturalWidth - prevOffset + naturalWidth + -- Vertical + ( Theory.Natural, Theory.Accidental, Vertical ) -> + prevOffset + naturalHeight direction - round (toFloat (accidentalHeight direction) / 2) + + ( Theory.Accidental, Theory.Natural, Vertical ) -> + prevOffset + round (toFloat (accidentalHeight direction) / 2) + + ( Theory.Natural, Theory.Natural, Vertical ) -> + prevOffset + naturalHeight direction -- This pattern should never hit. _ -> @@ -158,7 +194,16 @@ octave start end highlight = (\curr ( prevOffset, prev, result ) -> case ( prevOffset, prev ) of ( Nothing, Nothing ) -> - ( Just 0, Just curr, makeKey highlight curr 0 :: result ) + ( Just 0 + , Just curr + , pianoKey + { offset = 0 + , isHighlit = List.member curr highlight + , note = curr + , direction = direction + } + :: result + ) ( Just po, Just p ) -> let @@ -167,7 +212,13 @@ octave start end highlight = in ( Just offset , Just curr - , makeKey highlight curr offset :: result + , pianoKey + { offset = offset + , isHighlit = List.member curr highlight + , note = curr + , direction = direction + } + :: result ) -- This pattern should never hit. @@ -184,4 +235,4 @@ octave start end highlight = render : Props -> Html a render { highlight, start, end } = div [ style "display" "flex" ] - (octave start end highlight |> List.reverse |> List.repeat 1 |> List.concat) + (keys Vertical start end highlight |> List.reverse |> List.repeat 1 |> List.concat) |