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-rw-r--r--users/grfn/xanthous/test/Xanthous/GameSpec.hs55
1 files changed, 0 insertions, 55 deletions
diff --git a/users/grfn/xanthous/test/Xanthous/GameSpec.hs b/users/grfn/xanthous/test/Xanthous/GameSpec.hs
deleted file mode 100644
index 2fa8527d0e59..000000000000
--- a/users/grfn/xanthous/test/Xanthous/GameSpec.hs
+++ /dev/null
@@ -1,55 +0,0 @@
-module Xanthous.GameSpec where
-
-import Test.Prelude hiding (Down)
-import Xanthous.Game
-import Xanthous.Game.State
-import Control.Lens.Properties
-import Xanthous.Data (move, Direction(Down))
-import Xanthous.Data.EntityMap (atPosition)
-
-main :: IO ()
-main = defaultMain test
-
-test :: TestTree
-test
-  = localOption (QuickCheckTests 10)
-  . localOption (QuickCheckMaxSize 10)
-  $ testGroup "Xanthous.Game"
-  [ testGroup "positionedCharacter"
-    [ testProperty "lens laws" $ isLens positionedCharacter
-    , testCase "updates the position of the character" $ do
-      initialGame <- getInitialState
-      let initialPos = initialGame ^. characterPosition
-          updatedGame = initialGame & characterPosition %~ move Down
-          updatedPos = updatedGame ^. characterPosition
-      updatedPos @?= move Down initialPos
-      updatedGame ^. entities . atPosition initialPos @?= fromList []
-      updatedGame ^. entities . atPosition updatedPos
-        @?= fromList [SomeEntity $ initialGame ^. character]
-    ]
-  , testGroup "characterPosition"
-    [ testProperty "lens laws" $ isLens characterPosition
-    ]
-  , testGroup "character"
-    [ testProperty "lens laws" $ isLens character
-    ]
-  , testGroup "MessageHistory"
-    [ testGroup "MonoComonad laws"
-      [ testProperty "oextend oextract ≡ id"
-        $ \(mh :: MessageHistory) -> oextend oextract mh === mh
-      , testProperty "oextract ∘ oextend f ≡ f"
-        $ \(mh :: MessageHistory) f -> (oextract . oextend f) mh === f mh
-      , testProperty "oextend f ∘ oextend g ≡ oextend (f . oextend g)"
-        $ \(mh :: MessageHistory) f g ->
-          (oextend f . oextend g) mh === oextend (f . oextend g) mh
-      ]
-    ]
-  , testGroup "Saving the game"
-    [ testProperty "forms a prism" $ isPrism saved
-    , testProperty "round-trips" $ \gs ->
-        loadGame (saveGame gs) === Just gs
-    , testProperty "preserves the character ID" $ \gs ->
-        let Just gs' = loadGame $ saveGame gs
-        in gs' ^. character === gs ^. character
-    ]
-  ]