diff options
Diffstat (limited to 'users/grfn/xanthous/src')
-rw-r--r-- | users/grfn/xanthous/src/Xanthous/App.hs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/App.hs b/users/grfn/xanthous/src/Xanthous/App.hs index 689a6a35ca30..bb6d6cf4ddda 100644 --- a/users/grfn/xanthous/src/Xanthous/App.hs +++ b/users/grfn/xanthous/src/Xanthous/App.hs @@ -353,7 +353,13 @@ handleCommand GoUp = do hasStairs <- uses entitiesAtCharacter $ elem (SomeEntity UpStaircase) if hasStairs then uses levels prevLevel >>= \case - Just levs' -> levels .= levs' + Just levs' -> do + cEID <- use characterEntityID + pCharacter <- entities . at cEID <<.= Nothing + levels .= levs' + charPos <- use characterPosition + entities . at cEID .= pCharacter + characterPosition .= charPos Nothing -> -- TODO in nethack, this leaves the game. Maybe something similar here? say_ ["cant", "goUp"] |