about summary refs log tree commit diff
path: root/users/grfn/xanthous/src/Xanthous/messages.yaml
diff options
context:
space:
mode:
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/messages.yaml')
-rw-r--r--users/grfn/xanthous/src/Xanthous/messages.yaml161
1 files changed, 161 insertions, 0 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/messages.yaml b/users/grfn/xanthous/src/Xanthous/messages.yaml
new file mode 100644
index 000000000000..bc08ec1ad24d
--- /dev/null
+++ b/users/grfn/xanthous/src/Xanthous/messages.yaml
@@ -0,0 +1,161 @@
+welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Press ? for help.
+dead:
+  - You have died...
+  - You die...
+  - You perish...
+  - You have perished...
+
+generic:
+  continue: Press enter to continue...
+
+save:
+  disabled: "Sorry, saving is currently disabled"
+  location: "Enter filename to save to: "
+  overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? "
+
+quit:
+  confirm: Really quit without saving?
+
+entities:
+  description: You see here {{entityDescriptions}}
+  say:
+    creature:
+      visible: The {{creature.creatureType.name}} {{creature.creatureType.sayVerb}} "{{message}}"
+      invisible: You hear something yell "{{message}}" in the distance
+
+pickUp:
+  menu: What would you like to pick up?
+  pickUp: You pick up the {{item.itemType.name}}.
+  nothingToPickUp: "There's nothing here to pick up"
+
+cant:
+  goUp:
+    - You can't go up here
+    - There's nothing here that would let you go up
+  goDown:
+    - You can't go down here
+    - There's nothing here that would let you go down
+
+open:
+  prompt: Direction to open (hjklybnu.)?
+  success: "You open the door."
+  locked: "That door is locked"
+  nothingToOpen: "There's nothing to open there."
+  alreadyOpen: "That door is already open."
+
+close:
+  prompt: Direction to close (hjklybnu.)?
+  success:
+    - You close the door.
+    - You shut the door.
+  nothingToClose: "There's nothing to close there."
+  alreadyClosed: "That door is already closed."
+  blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!"
+
+look:
+  prompt: Select a position on the map to describe (use Enter to confirm)
+  nothing: There's nothing there
+
+character:
+  namePrompt: "What's your name? "
+  body:
+    knuckles:
+      calluses:
+      - You've started developing calluses on your knuckles from all the punching you've been doing.
+      - You've been fighting with your fists so much they're starting to develop calluses.
+
+combat:
+  nothingToAttack: There's nothing to attack there.
+  menu: Which creature would you like to attack?
+  fistSelfDamage:
+    - You hit so hard with your fists you hurt yourself!
+    - The punch leaves your knuckles bloody!
+  fistExtraSelfDamage:
+    - You hurt your already-bloody fists with the strike!
+    - Ouch! Your fists were already bleeding!
+  hit:
+    fists:
+      - You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot.
+      - You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles.
+    generic:
+      - You hit the {{creature.creatureType.name}}.
+      - You attack the {{creature.creatureType.name}}.
+  creatureAttack:
+    natural: The {{creature.creatureType.name}} {{attackDescription}}.
+    genericWeapon: The {{creature.creatureType.name}} attacks you with its {{item.itemType.name}}.
+  killed:
+    - You kill the {{creature.creatureType.name}}!
+    - You've killed the {{creature.creatureType.name}}!
+
+debug:
+  toggleRevealAll: revealAll now set to {{revealAll}}
+
+eat:
+  noFood:
+    - You have nothing edible.
+    - You don't have any food.
+    - You don't have anything to eat.
+    - You search your pockets for something edible, and come up short.
+  menuPrompt: What would you like to eat?
+  eat: You eat the {{item.itemType.name}}.
+
+read:
+  prompt: Direction to read (hjklybnu.)?
+  nothing: "There's nothing there to read"
+  result: "\"{{message}}\""
+
+inventory:
+  describe:
+    select: Select an item in your inventory to describe
+    nothing: You aren't carrying anything
+
+wield:
+  nothing:
+    - You aren't carrying anything you can wield
+    - You can't wield anything in your backpack
+    - You can't wield anything currently in your backpack
+  menu: What would you like to wield?
+  hand: Wield in which hand?
+  wielded: You wield the {{item.wieldedItem.itemType.name}} in {{hand}}
+
+fire:
+  nothing:
+    - You don't currently have anything you can throw
+    - You don't have anything to throw
+  zeroRange:
+    - That item is too heavy to throw!
+    - That's too heavy to throw
+    - You're not strong enough to throw that any meaningful distance
+  menu: What would you like to throw?
+  target: Choose a target
+  atRange:
+    - It's too heavy for you to throw any further than this
+  fired:
+    noTarget:
+      - You throw the {{item.itemType.name}} at the ground
+    noDamage:
+      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to care.
+      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to do anything.
+      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to hurt it.
+    someDamage:
+      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It hits it on the head!.
+
+drop:
+  nothing: You aren't carrying anything
+  menu: What would you like to drop?
+  # TODO: use actual hands
+  dropped:
+    - You drop the {{item.itemType.name}}.
+    - You drop the {{item.itemType.name}} on the ground.
+    - You put the {{item.itemType.name}} on the ground.
+    - You take the {{item.itemType.name}} out of your backpack and put it on the ground.
+    - You take the {{item.itemType.name}} out of your backpack and drop it on the ground.
+
+autocommands:
+  enemyInSight: There's a {{firstEntity.creatureType.name}} nearby!
+  resting: Resting...
+  doneResting: Done resting
+###
+
+tutorial:
+  message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.