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+--------------------------------------------------------------------------------
+module Xanthous.Monad
+  ( AppT(..)
+  , AppM
+  , runAppT
+  , continue
+  , halt
+
+    -- * Messages
+  , say
+  , say_
+  , message
+  , message_
+  , writeMessage
+
+    -- * Autocommands
+  , cancelAutocommand
+
+    -- * Events
+  , sendEvent
+  ) where
+--------------------------------------------------------------------------------
+import           Xanthous.Prelude
+import           Control.Monad.Random
+import           Control.Monad.State
+import qualified Brick
+import           Brick (EventM, Next)
+import           Brick.BChan (writeBChan)
+import           Data.Aeson (ToJSON, object)
+--------------------------------------------------------------------------------
+import           Xanthous.Data.App (AppEvent)
+import           Xanthous.Game.State
+import           Xanthous.Game.Env
+import           Xanthous.Messages (Message)
+import qualified Xanthous.Messages as Messages
+--------------------------------------------------------------------------------
+
+halt :: AppT (EventM n) (Next GameState)
+halt = lift . Brick.halt =<< get
+
+continue :: AppT (EventM n) (Next GameState)
+continue = lift . Brick.continue =<< get
+
+--------------------------------------------------------------------------------
+
+say :: (MonadRandom m, ToJSON params, MonadState GameState m)
+    => [Text] -> params -> m ()
+say msgPath = writeMessage <=< Messages.message msgPath
+
+say_ :: (MonadRandom m, MonadState GameState m) => [Text] -> m ()
+say_ msgPath = say msgPath $ object []
+
+message :: (MonadRandom m, ToJSON params, MonadState GameState m)
+        => Message -> params -> m ()
+message msg = writeMessage <=< Messages.render msg
+
+message_ :: (MonadRandom m, MonadState GameState m)
+         => Message ->  m ()
+message_ msg = message msg $ object []
+
+writeMessage :: MonadState GameState m => Text -> m ()
+writeMessage m = messageHistory %= pushMessage m
+
+-- | Cancel the currently active autocommand, if any
+cancelAutocommand :: (MonadState GameState m, MonadIO m) => m ()
+cancelAutocommand = do
+  traverse_ (liftIO . cancel . snd) =<< preuse (autocommand . _ActiveAutocommand)
+  autocommand .= NoAutocommand
+
+--------------------------------------------------------------------------------
+
+-- | Send an event to the app in an environment where the game env is available
+sendEvent :: (MonadReader GameEnv m, MonadIO m) => AppEvent -> m ()
+sendEvent evt = do
+  ec <- view eventChan
+  liftIO $ writeBChan ec evt