diff options
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/Game')
-rw-r--r-- | users/grfn/xanthous/src/Xanthous/Game/Draw.hs | 81 |
1 files changed, 77 insertions, 4 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/Game/Draw.hs b/users/grfn/xanthous/src/Xanthous/Game/Draw.hs index 53ea1c96f8af..291dfd8b5e46 100644 --- a/users/grfn/xanthous/src/Xanthous/Game/Draw.hs +++ b/users/grfn/xanthous/src/Xanthous/Game/Draw.hs @@ -27,6 +27,11 @@ import Xanthous.Game ) import Xanthous.Game.Prompt import Xanthous.Orphans () +import Brick.Widgets.Center (hCenter) +import Xanthous.Command (Keybinding (..), keybindings, Command, commandIsHidden) +import Graphics.Vty.Input.Events (Modifier(..)) +import Graphics.Vty.Input (Key(..)) +import Brick.Widgets.Table -------------------------------------------------------------------------------- cursorPosition :: GameState -> Widget ResourceName -> Widget ResourceName @@ -111,16 +116,84 @@ drawInventoryPanel game (txtWrap . ((bullet <| " ") <>) . description) backpackItems) +drawHelpPanel :: Widget ResourceName +drawHelpPanel + = txtWrap "To move in a direction or attack, use vi keys (hjklyubn):" + <=> txt " " + <=> hCenter keyStar + <=> txt " " + <=> cmds + where + keyStar + = txt "y k u" + <=> txt " \\|/" + <=> txt "h-.-l" + <=> txt " /|\\" + <=> txt "b j n" + + cmds + = renderTable + . alignRight 0 + . setDefaultRowAlignment AlignTop + . surroundingBorder False + . rowBorders False + . columnBorders False + . table $ help <&> \(key, cmd) -> [ txt $ key <> " : " + , hLimitPercent 100 $ txtWrap cmd] + + help = + extraHelp <> + keybindings + ^.. ifolded + . filtered (not . commandIsHidden) + . withIndex + . to (bimap displayKeybinding displayCommand) + extraHelp + = [("Shift-Dir", "Auto-move")] + + displayCommand = tshow @Command + displayKeybinding (Keybinding k mods) = foldMap showMod mods <> showKey k + + showMod MCtrl = "Ctrl-" + showMod MShift = "Shift-" + showMod MAlt = "Alt-" + showMod MMeta = "Meta-" + + showKey (KChar c) = pack [c] + showKey KEsc = "<Esc>" + showKey KBS = "<Backspace>" + showKey KEnter = "<Enter>" + showKey KLeft = "<Left>" + showKey KRight = "<Right>" + showKey KUp = "<Up>" + showKey KDown = "<Down>" + showKey KUpLeft = "<UpLeft>" + showKey KUpRight = "<UpRight>" + showKey KDownLeft = "<DownLeft>" + showKey KDownRight = "<DownRight>" + showKey KCenter = "<Center>" + showKey (KFun n) = "<F" <> tshow n <> ">" + showKey KBackTab = "<BackTab>" + showKey KPrtScr = "<PrtScr>" + showKey KPause = "<Pause>" + showKey KIns = "<Ins>" + showKey KHome = "<Home>" + showKey KPageUp = "<PageUp>" + showKey KDel = "<Del>" + showKey KEnd = "<End>" + showKey KPageDown = "<PageDown>" + showKey KBegin = "<Begin>" + showKey KMenu = "<Menu>" drawPanel :: GameState -> Panel -> Widget ResourceName drawPanel game panel = border . hLimit 35 . viewport (Resource.Panel panel) Vertical - . case panel of - InventoryPanel -> drawInventoryPanel - ItemDescriptionPanel desc -> const $ txtWrap desc - $ game + $ case panel of + HelpPanel -> drawHelpPanel + InventoryPanel -> drawInventoryPanel game + ItemDescriptionPanel desc -> txtWrap desc drawCharacterInfo :: Character -> Widget ResourceName drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints |