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Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/Game/Draw.hs')
-rw-r--r-- | users/grfn/xanthous/src/Xanthous/Game/Draw.hs | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/Game/Draw.hs b/users/grfn/xanthous/src/Xanthous/Game/Draw.hs new file mode 100644 index 000000000000..2375ae8c557e --- /dev/null +++ b/users/grfn/xanthous/src/Xanthous/Game/Draw.hs @@ -0,0 +1,143 @@ +-------------------------------------------------------------------------------- +module Xanthous.Game.Draw + ( drawGame + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +import Brick hiding (loc, on) +import Brick.Widgets.Border +import Brick.Widgets.Border.Style +import Brick.Widgets.Edit +-------------------------------------------------------------------------------- +import Xanthous.Data +import Xanthous.Data.App (ResourceName, Panel(..)) +import qualified Xanthous.Data.App as Resource +import qualified Xanthous.Data.EntityMap as EntityMap +import Xanthous.Game.State +import Xanthous.Entities.Character +import Xanthous.Entities.Item (Item) +import Xanthous.Game + ( characterPosition + , character + , revealedEntitiesAtPosition + ) +import Xanthous.Game.Prompt +import Xanthous.Orphans () +-------------------------------------------------------------------------------- + +cursorPosition :: GameState -> Widget ResourceName -> Widget ResourceName +cursorPosition game + | WaitingPrompt _ (Prompt _ SPointOnMap (PointOnMapPromptState pos) _ _) + <- game ^. promptState + = showCursor Resource.Prompt (pos ^. loc) + | otherwise + = showCursor Resource.Character (game ^. characterPosition . loc) + +drawMessages :: MessageHistory -> Widget ResourceName +drawMessages = txtWrap . (<> " ") . unwords . reverse . oextract + +drawPromptState :: GamePromptState m -> Widget ResourceName +drawPromptState NoPrompt = emptyWidget +drawPromptState (WaitingPrompt msg (Prompt _ pt ps pri _)) = + case (pt, ps, pri) of + (SStringPrompt, StringPromptState edit, _) -> + txtWrap msg <+> txt " " <+> renderEditor (txt . fold) True edit + (SDirectionPrompt, DirectionPromptState, _) -> txtWrap msg + (SContinue, _, _) -> txtWrap msg + (SMenu, _, menuItems) -> + txtWrap msg + <=> foldl' (<=>) emptyWidget (map drawMenuItem $ itoList menuItems) + _ -> txtWrap msg + where + drawMenuItem (chr, MenuOption m _) = + str ("[" <> pure chr <> "] ") <+> txtWrap m + +drawEntities + :: GameState + -> Widget ResourceName +drawEntities game = vBox rows + where + allEnts = game ^. entities + entityPositions = EntityMap.positions allEnts + maxY = fromMaybe 0 $ maximumOf (folded . y) entityPositions + maxX = fromMaybe 0 $ maximumOf (folded . x) entityPositions + rows = mkRow <$> [0..maxY] + mkRow rowY = hBox $ renderEntityAt . flip Position rowY <$> [0..maxX] + renderEntityAt pos + = renderTopEntity pos $ revealedEntitiesAtPosition pos game + renderTopEntity pos ents + = let neighbors = EntityMap.neighbors pos allEnts + in maybe (str " ") (drawWithNeighbors neighbors) + $ maximumBy (compare `on` drawPriority) + <$> fromNullable ents + +drawMap :: GameState -> Widget ResourceName +drawMap game + = viewport Resource.MapViewport Both + . cursorPosition game + $ drawEntities game + +bullet :: Char +bullet = '•' + +drawInventoryPanel :: GameState -> Widget ResourceName +drawInventoryPanel game + = drawWielded (game ^. character . inventory . wielded) + <=> drawBackpack (game ^. character . inventory . backpack) + where + drawWielded (Hands Nothing Nothing) = emptyWidget + drawWielded (DoubleHanded i) = + txtWrap $ "You are holding " <> description i <> " in both hands" + drawWielded (Hands l r) = drawHand "left" l <=> drawHand "right" r + drawHand side = maybe emptyWidget $ \i -> + txtWrap ( "You are holding " + <> description i + <> " in your " <> side <> " hand" + ) + <=> txt " " + + drawBackpack :: Vector Item -> Widget ResourceName + drawBackpack Empty = txtWrap "Your backpack is empty right now." + drawBackpack backpackItems + = txtWrap ( "You are currently carrying the following items in your " + <> "backpack:") + <=> txt " " + <=> foldl' (<=>) emptyWidget + (map + (txtWrap . ((bullet <| " ") <>) . description) + backpackItems) + + +drawPanel :: GameState -> Panel -> Widget ResourceName +drawPanel game panel + = border + . hLimit 35 + . viewport (Resource.Panel panel) Vertical + . case panel of + InventoryPanel -> drawInventoryPanel + $ game + +drawCharacterInfo :: Character -> Widget ResourceName +drawCharacterInfo ch = txt " " <+> charName <+> charHitpoints + where + charName | Just n <- ch ^. characterName + = txt $ n <> " " + | otherwise + = emptyWidget + charHitpoints + = txt "Hitpoints: " + <+> txt (tshow $ let Hitpoints hp = characterHitpoints ch in hp) + +drawGame :: GameState -> [Widget ResourceName] +drawGame game + = pure + . withBorderStyle unicode + $ case game ^. promptState of + NoPrompt -> drawMessages (game ^. messageHistory) + _ -> emptyWidget + <=> drawPromptState (game ^. promptState) + <=> + (maybe emptyWidget (drawPanel game) (game ^. activePanel) + <+> border (drawMap game) + ) + <=> drawCharacterInfo (game ^. character) |