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+{-# LANGUAGE TemplateHaskell #-}
+module Xanthous.Entities.Character
+  ( Character(..)
+  , characterName
+  , inventory
+  , characterDamage
+  , characterHitpoints'
+  , characterHitpoints
+  , hitpointRecoveryRate
+  , speed
+
+    -- * Inventory
+  , Inventory(..)
+  , backpack
+  , wielded
+  , items
+    -- ** Wielded items
+  , Wielded(..)
+  , hands
+  , leftHand
+  , rightHand
+  , inLeftHand
+  , inRightHand
+  , doubleHanded
+  , wieldedItems
+  , WieldedItem(..)
+  , wieldedItem
+  , wieldableItem
+  , asWieldedItem
+
+    -- *
+  , mkCharacter
+  , pickUpItem
+  , isDead
+  , damage
+  ) where
+--------------------------------------------------------------------------------
+import Xanthous.Prelude
+--------------------------------------------------------------------------------
+import           Brick
+import           Data.Aeson.Generic.DerivingVia
+import           Data.Aeson (ToJSON, FromJSON)
+import           Data.Coerce (coerce)
+import           Test.QuickCheck
+import           Test.QuickCheck.Instances.Vector ()
+import           Test.QuickCheck.Arbitrary.Generic
+--------------------------------------------------------------------------------
+import           Xanthous.Util.QuickCheck
+import           Xanthous.Game.State
+import           Xanthous.Entities.Item
+import           Xanthous.Data
+                 ( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned
+                 , Positioned(..)
+                 )
+import           Xanthous.Entities.RawTypes (WieldableItem, wieldable)
+import qualified Xanthous.Entities.RawTypes as Raw
+--------------------------------------------------------------------------------
+
+data WieldedItem = WieldedItem
+  { _wieldedItem :: Item
+  , _wieldableItem :: WieldableItem
+    -- ^ Invariant: item ^. itemType . wieldable ≡ Just wieldableItem
+  }
+  deriving stock (Eq, Show, Ord, Generic)
+  deriving anyclass (NFData, CoArbitrary, Function)
+  deriving (ToJSON, FromJSON)
+       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
+           WieldedItem
+makeFieldsNoPrefix ''WieldedItem
+
+asWieldedItem :: Prism' Item WieldedItem
+asWieldedItem = prism' hither yon
+ where
+   yon item = WieldedItem item <$> item ^. itemType . wieldable
+   hither (WieldedItem item _) = item
+
+instance Brain WieldedItem where
+  step ticks (Positioned p wi) =
+    over positioned (\i -> WieldedItem i $ wi ^. wieldableItem)
+    <$> step ticks (Positioned p $ wi ^. wieldedItem)
+
+instance Draw WieldedItem where
+  draw = draw . view wieldedItem
+
+instance Entity WieldedItem where
+  entityAttributes = entityAttributes . view wieldedItem
+  description = description . view wieldedItem
+  entityChar = entityChar . view wieldedItem
+
+instance Arbitrary WieldedItem where
+  arbitrary = genericArbitrary <&> \wi ->
+    wi & wieldedItem . itemType . wieldable ?~ wi ^. wieldableItem
+
+data Wielded
+  = DoubleHanded WieldedItem
+  | Hands { _leftHand :: !(Maybe WieldedItem)
+          , _rightHand :: !(Maybe WieldedItem)
+          }
+  deriving stock (Eq, Show, Ord, Generic)
+  deriving anyclass (NFData, CoArbitrary, Function)
+  deriving Arbitrary via GenericArbitrary Wielded
+  deriving (ToJSON, FromJSON)
+       via WithOptions '[ 'SumEnc 'ObjWithSingleField ]
+           Wielded
+
+hands :: Prism' Wielded (Maybe WieldedItem, Maybe WieldedItem)
+hands = prism' (uncurry Hands) $ \case
+  Hands l r -> Just (l, r)
+  _ -> Nothing
+
+leftHand :: Traversal' Wielded WieldedItem
+leftHand = hands . _1 . _Just
+
+inLeftHand :: WieldedItem -> Wielded
+inLeftHand wi = Hands (Just wi) Nothing
+
+rightHand :: Traversal' Wielded WieldedItem
+rightHand = hands . _2 . _Just
+
+inRightHand :: WieldedItem -> Wielded
+inRightHand wi = Hands Nothing (Just wi)
+
+doubleHanded :: Prism' Wielded WieldedItem
+doubleHanded = prism' DoubleHanded $ \case
+  DoubleHanded i -> Just i
+  _ -> Nothing
+
+wieldedItems :: Traversal' Wielded WieldedItem
+wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded
+wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r
+
+data Inventory = Inventory
+  { _backpack :: Vector Item
+  , _wielded :: Wielded
+  }
+  deriving stock (Eq, Show, Ord, Generic)
+  deriving anyclass (NFData, CoArbitrary, Function)
+  deriving Arbitrary via GenericArbitrary Inventory
+  deriving (ToJSON, FromJSON)
+       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
+           Inventory
+makeFieldsNoPrefix ''Inventory
+
+items :: Traversal' Inventory Item
+items k (Inventory bp w) = Inventory
+  <$> traversed k bp
+  <*> (wieldedItems . wieldedItem) k w
+
+type instance Element Inventory = Item
+
+instance MonoFunctor Inventory where
+  omap = over items
+
+instance MonoFoldable Inventory where
+  ofoldMap = foldMapOf items
+  ofoldr = foldrOf items
+  ofoldl' = foldlOf' items
+  otoList = toListOf items
+  oall = allOf items
+  oany = anyOf items
+  onull = nullOf items
+  ofoldr1Ex = foldr1Of items
+  ofoldl1Ex' = foldl1Of' items
+  headEx = headEx . toListOf items
+  lastEx = lastEx . toListOf items
+
+instance MonoTraversable Inventory where
+  otraverse = traverseOf items
+
+instance Semigroup Inventory where
+  inv₁ <> inv₂ =
+    let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack
+        (wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of
+          (wielded₁, wielded₂@(DoubleHanded _)) ->
+            (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem))
+          (wielded₁, wielded₂@(Hands (Just _) (Just _))) ->
+            (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem))
+          (wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack')
+          (Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack')
+          (Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) ->
+            (Hands (Just l₁) (Just r₂), backpack')
+          (wielded₁@(DoubleHanded _), wielded₂) ->
+            (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems . wieldedItem))
+          (Hands Nothing (Just r₁), Hands Nothing (Just r₂)) ->
+            (Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack')
+          (Hands Nothing r₁, Hands (Just l₂) Nothing) ->
+            (Hands (Just l₂) r₁, backpack')
+          (Hands (Just l₁) Nothing, Hands (Just l₂) Nothing) ->
+            (Hands (Just l₂) Nothing, l₁ ^. wieldedItem <| backpack')
+          (Hands (Just l₁) (Just r₁), Hands Nothing (Just r₂)) ->
+            (Hands (Just l₁) (Just r₂), r₁ ^. wieldedItem <| backpack')
+          (Hands (Just l₁) (Just r₁), Hands (Just l₂) Nothing) ->
+            (Hands (Just l₂) (Just r₁), l₁ ^. wieldedItem <| backpack')
+    in Inventory backpack'' wielded'
+
+instance Monoid Inventory where
+  mempty = Inventory mempty $ Hands Nothing Nothing
+
+--------------------------------------------------------------------------------
+
+data Character = Character
+  { _inventory :: !Inventory
+  , _characterName :: !(Maybe Text)
+  , _characterHitpoints' :: !Double
+  , _speed :: TicksPerTile
+  }
+  deriving stock (Show, Eq, Ord, Generic)
+  deriving anyclass (NFData, CoArbitrary, Function)
+  deriving (ToJSON, FromJSON)
+       via WithOptions '[ FieldLabelModifier '[Drop 1] ]
+           Character
+makeLenses ''Character
+
+characterHitpoints :: Character -> Hitpoints
+characterHitpoints = views characterHitpoints' floor
+
+scrollOffset :: Int
+scrollOffset = 5
+
+instance Draw Character where
+  draw _ = visibleRegion rloc rreg $ str "@"
+    where
+      rloc = Location (negate scrollOffset, negate scrollOffset)
+      rreg = (2 * scrollOffset, 2 * scrollOffset)
+  drawPriority = const maxBound -- Character should always be on top, for now
+
+instance Brain Character where
+  step ticks = (pure .) $ positioned . characterHitpoints' %~ \hp ->
+    if hp > fromIntegral initialHitpoints
+    then hp
+    else hp + hitpointRecoveryRate |*| ticks
+
+instance Entity Character where
+  description _ = "yourself"
+  entityChar _ = "@"
+
+instance Arbitrary Character where
+  arbitrary = genericArbitrary
+
+initialHitpoints :: Hitpoints
+initialHitpoints = 10
+
+hitpointRecoveryRate :: Double `Per` Ticks
+hitpointRecoveryRate = 1.0 / (15 * coerce defaultSpeed)
+
+defaultSpeed :: TicksPerTile
+defaultSpeed = 100
+
+mkCharacter :: Character
+mkCharacter = Character
+  { _inventory = mempty
+  , _characterName = Nothing
+  , _characterHitpoints' = fromIntegral initialHitpoints
+  , _speed = defaultSpeed
+  }
+
+defaultCharacterDamage :: Hitpoints
+defaultCharacterDamage = 1
+
+-- | Returns the damage that the character currently does with an attack
+-- TODO use double-handed/left-hand/right-hand here
+characterDamage :: Character -> Hitpoints
+characterDamage
+  = fromMaybe defaultCharacterDamage
+  . preview (inventory . wielded . wieldedItems . wieldableItem . Raw.damage)
+
+isDead :: Character -> Bool
+isDead = (== 0) . characterHitpoints
+
+pickUpItem :: Item -> Character -> Character
+pickUpItem it = inventory . backpack %~ (it <|)
+
+damage :: Hitpoints -> Character -> Character
+damage (fromIntegral -> amount) = characterHitpoints' %~ \case
+  n | n <= amount -> 0
+    | otherwise  -> n - amount