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Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/App/Autocommands.hs')
-rw-r--r-- | users/grfn/xanthous/src/Xanthous/App/Autocommands.hs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/App/Autocommands.hs b/users/grfn/xanthous/src/Xanthous/App/Autocommands.hs new file mode 100644 index 000000000000..5d4db1a47465 --- /dev/null +++ b/users/grfn/xanthous/src/Xanthous/App/Autocommands.hs @@ -0,0 +1,76 @@ +-------------------------------------------------------------------------------- +module Xanthous.App.Autocommands + ( runAutocommand + , autoStep + ) where +-------------------------------------------------------------------------------- +import Xanthous.Prelude +-------------------------------------------------------------------------------- +import Control.Concurrent (threadDelay) +import qualified Data.Aeson as A +import Data.Aeson (object) +import Data.List.NonEmpty (nonEmpty) +import qualified Data.List.NonEmpty as NE +import Control.Monad.State (gets) +-------------------------------------------------------------------------------- +import Xanthous.App.Common +import Xanthous.App.Time +import Xanthous.Data +import Xanthous.Data.App +import Xanthous.Entities.Character (speed, isFullyHealed) +import Xanthous.Entities.Creature (Creature, creatureType) +import Xanthous.Entities.RawTypes (hostile) +import Xanthous.Game.State +-------------------------------------------------------------------------------- + +-- | Step the given autocommand forward once +autoStep :: Autocommand -> AppM () +autoStep (AutoMove dir) = do + newPos <- uses characterPosition $ move dir + collisionAt newPos >>= \case + Nothing -> do + characterPosition .= newPos + stepGameBy =<< uses (character . speed) (|*| (1 :: Tiles)) + describeEntitiesAt newPos + cancelIfDanger + Just _ -> cancelAutocommand + +autoStep AutoRest = do + done <- uses character isFullyHealed + if done + then say_ ["autocommands", "doneResting"] >> cancelAutocommand + else stepGame >> cancelIfDanger + +-- | Cancel the autocommand if the character is in danger +cancelIfDanger :: AppM () +cancelIfDanger = do + maybeVisibleEnemies <- nonEmpty <$> enemiesInSight + for_ maybeVisibleEnemies $ \visibleEnemies -> do + say ["autocommands", "enemyInSight"] + $ object [ "firstEntity" A..= NE.head visibleEnemies ] + cancelAutocommand + where + enemiesInSight :: AppM [Creature] + enemiesInSight = do + ents <- gets characterVisibleEntities + pure $ ents + ^.. folded + . _SomeEntity @Creature + . filtered (view $ creatureType . hostile) + +-------------------------------------------------------------------------------- + +autocommandIntervalμs :: Int +autocommandIntervalμs = 1000 * 50 -- 50 ms + +runAutocommand :: Autocommand -> AppM () +runAutocommand ac = do + env <- ask + tid <- liftIO . async $ runReaderT go env + autocommand .= ActiveAutocommand ac tid + where + go = everyμs autocommandIntervalμs $ sendEvent AutoContinue + +-- | Perform 'act' every μs microseconds forever +everyμs :: MonadIO m => Int -> m () -> m () +everyμs μs act = act >> liftIO (threadDelay μs) >> everyμs μs act |