diff options
Diffstat (limited to 'users/grfn/xanthous/src/Xanthous/App.hs')
-rw-r--r-- | users/grfn/xanthous/src/Xanthous/App.hs | 53 |
1 files changed, 28 insertions, 25 deletions
diff --git a/users/grfn/xanthous/src/Xanthous/App.hs b/users/grfn/xanthous/src/Xanthous/App.hs index 9318c713478b..78f9e76775d9 100644 --- a/users/grfn/xanthous/src/Xanthous/App.hs +++ b/users/grfn/xanthous/src/Xanthous/App.hs @@ -332,31 +332,34 @@ handleCommand Fire = do let enemies = los >>= \(_, es) -> toList $ headMay es in enemies ^? folded . below _SomeEntity -handleCommand Save = do - -- TODO default save locations / config file? - use savefile >>= \case - Just filepath -> - stringPromptWithDefault_ - ["save", "location"] - Cancellable - (pack filepath) - promptCallback - Nothing -> prompt_ @'StringPrompt ["save", "location"] Cancellable promptCallback - continue - where - promptCallback :: PromptResult 'StringPrompt -> AppM () - promptCallback (StringResult filename) = do - sf <- use savefile - exists <- liftIO . doesFileExist $ unpack filename - if exists && sf /= Just (unpack filename) - then confirm ["save", "overwrite"] (object ["filename" A..= filename]) - $ doSave filename - else doSave filename - doSave filename = do - src <- gets saveGame - lift . liftIO $ do - writeFile (unpack filename) $ toStrict src - exitSuccess +handleCommand Save = + view (config . disableSaving) >>= \case + True -> say_ ["save", "disabled"] >> continue + False -> do + -- TODO default save locations / config file? + use savefile >>= \case + Just filepath -> + stringPromptWithDefault_ + ["save", "location"] + Cancellable + (pack filepath) + promptCallback + Nothing -> prompt_ @'StringPrompt ["save", "location"] Cancellable promptCallback + continue + where + promptCallback :: PromptResult 'StringPrompt -> AppM () + promptCallback (StringResult filename) = do + sf <- use savefile + exists <- liftIO . doesFileExist $ unpack filename + if exists && sf /= Just (unpack filename) + then confirm ["save", "overwrite"] (object ["filename" A..= filename]) + $ doSave filename + else doSave filename + doSave filename = do + src <- gets saveGame + lift . liftIO $ do + writeFile (unpack filename) $ toStrict src + exitSuccess handleCommand GoUp = do hasStairs <- uses entitiesAtCharacter $ elem (SomeEntity UpStaircase) |