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diff --git a/users/grfn/xanthous/src/Xanthous/AI/Gormlak.hs b/users/grfn/xanthous/src/Xanthous/AI/Gormlak.hs
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index 1f2b513ffe0e..000000000000
--- a/users/grfn/xanthous/src/Xanthous/AI/Gormlak.hs
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-{-# OPTIONS_GHC -fno-warn-orphans #-}
-{-# LANGUAGE UndecidableInstances #-}
---------------------------------------------------------------------------------
-module Xanthous.AI.Gormlak
-  ( HasVisionRadius(..)
-  , GormlakBrain(..)
-  ) where
---------------------------------------------------------------------------------
-import           Xanthous.Prelude hiding (lines)
---------------------------------------------------------------------------------
-import           Control.Monad.State
-import           Control.Monad.Random
-import           Data.Aeson (object)
-import qualified Data.Aeson as A
-import           Data.Generics.Product.Fields
---------------------------------------------------------------------------------
-import           Xanthous.Data
-                 ( Positioned(..), positioned, position, _Position
-                 , diffPositions, stepTowards, isUnit
-                 , Ticks, (|*|), invertedRate
-                 )
-import           Xanthous.Data.EntityMap
-import           Xanthous.Entities.Creature.Hippocampus
-import           Xanthous.Entities.Character (Character)
-import qualified Xanthous.Entities.Character as Character
-import qualified Xanthous.Entities.RawTypes as Raw
-import           Xanthous.Entities.RawTypes
-                 ( CreatureType, HasLanguage(language), getLanguage
-                 , HasAttacks (attacks), creatureAttackMessage
-                 )
-import           Xanthous.Entities.Common
-                 ( wielded, Inventory, wieldedItems, WieldedItem (WieldedItem) )
-import           Xanthous.Game.State
-import           Xanthous.Game.Lenses
-                 ( entitiesCollision, collisionAt
-                 , character, characterPosition, positionIsCharacterVisible
-                 , hearingRadius
-                 )
-import           Xanthous.Data.EntityMap.Graphics (linesOfSight, canSee)
-import           Xanthous.Random
-import           Xanthous.Monad (say, message)
-import           Xanthous.Generators.Speech (word)
-import qualified Linear.Metric as Metric
-import qualified Xanthous.Messages as Messages
---------------------------------------------------------------------------------
-
---  TODO move the following two classes to a more central location
-
-class HasVisionRadius a where visionRadius :: a -> Word
-
-type IsCreature entity =
-  ( HasVisionRadius entity
-  , HasField "_hippocampus" entity entity Hippocampus Hippocampus
-  , HasField "_creatureType" entity entity CreatureType CreatureType
-  , HasField "_inventory" entity entity Inventory Inventory
-  , A.ToJSON entity
-  )
-
---------------------------------------------------------------------------------
-
-stepGormlak
-  :: forall entity m.
-    ( MonadState GameState m, MonadRandom m
-    , IsCreature entity
-    )
-  => Ticks
-  -> Positioned entity
-  -> m (Positioned entity)
-stepGormlak ticks pe@(Positioned pos creature) = do
-  canSeeCharacter <- uses entities $ canSee (entityIs @Character) pos vision
-
-  let selectDestination pos' creature' = destinationFromPos <$> do
-        if canSeeCharacter
-          then do
-            charPos <- use characterPosition
-            if isUnit (pos' `diffPositions` charPos)
-              then attackCharacter $> pos'
-              else pure $ pos' `stepTowards` charPos
-        else do
-          lines <- map (takeWhile (isNothing . entitiesCollision . map snd . snd)
-                      -- the first item on these lines is always the creature itself
-                      . fromMaybe mempty . tailMay)
-                  . linesOfSight pos' (visionRadius creature')
-                  <$> use entities
-          line <- choose $ weightedBy length lines
-          pure $ fromMaybe pos' $ fmap fst . headMay =<< line
-
-  pe' <- if canSeeCharacter && not (creature ^. creatureGreeted)
-        then yellAtCharacter $> (pe & positioned . creatureGreeted .~ True)
-        else pure pe
-
-  dest <- maybe (selectDestination pos creature) pure
-         . mfilter (\(Destination p _) -> p /= pos)
-         $ creature ^. hippocampus . destination
-  let progress' =
-        dest ^. destinationProgress
-        + creature ^. creatureType . Raw.speed . invertedRate |*| ticks
-  if progress' < 1
-    then pure
-         $ pe'
-         & positioned . hippocampus . destination
-         ?~ (dest & destinationProgress .~ progress')
-    else do
-      let newPos = dest ^. destinationPosition
-          remainingSpeed = progress' - 1
-      newDest <- selectDestination newPos creature
-                <&> destinationProgress +~ remainingSpeed
-      let pe'' = pe' & positioned . hippocampus . destination ?~ newDest
-      collisionAt newPos >>= \case
-        Nothing -> pure $ pe'' & position .~ newPos
-        Just Stop -> pure pe''
-        Just Combat -> do
-          ents <- use $ entities . atPosition newPos
-          when (any (entityIs @Character) ents) attackCharacter
-          pure pe'
-  where
-    vision = visionRadius creature
-    attackCharacter = do
-      dmg <- case creature ^? inventory . wielded . wieldedItems of
-        Just (WieldedItem item wi) -> do
-          let msg = fromMaybe
-                    (Messages.lookup ["combat", "creatureAttack", "genericWeapon"])
-                    $ wi ^. creatureAttackMessage
-          message msg $ object [ "creature" A..= creature
-                               , "item" A..= item
-                               ]
-          pure $ wi ^. Raw.damage
-        Nothing -> do
-          attack <- choose $ creature ^. creatureType . attacks
-          attackDescription <- Messages.render (attack ^. Raw.description)
-                              $ object []
-          say ["combat", "creatureAttack", "natural"]
-              $ object [ "creature" A..= creature
-                       , "attackDescription" A..= attackDescription
-                       ]
-          pure $ attack ^. Raw.damage
-
-      character %= Character.damage dmg
-
-    yellAtCharacter = for_ (creature ^. creatureType . language)
-      $ \lang -> do
-          utterance <- fmap (<> "!") . word $ getLanguage lang
-          creatureSaysText pe utterance
-
-    creatureGreeted :: Lens' entity Bool
-    creatureGreeted = hippocampus . greetedCharacter
-
-
--- | A creature sends some text
---
--- If that creature is visible to the character, its description will be
--- included, otherwise if it's within earshot the character will just hear the
--- sound
-creatureSaysText
-  :: (MonadState GameState m, MonadRandom m, IsCreature entity)
-  => Positioned entity
-  -> Text
-  -> m ()
-creatureSaysText ent txt = do
-  let entPos = ent ^. position . _Position . to (fmap fromIntegral)
-  charPos <- use $ characterPosition . _Position . to (fmap fromIntegral)
-  let dist :: Int
-      dist = round $ Metric.distance @_ @Double entPos charPos
-      audible = dist <= fromIntegral hearingRadius
-  when audible $ do
-    visible <- positionIsCharacterVisible $ ent ^. position
-    let path = ["entities", "say", "creature"]
-               <> [if visible then "visible" else "invisible"]
-        params = object [ "creature" A..= (ent ^. positioned)
-                        , "message" A..= txt
-                        ]
-    say path params
-
-newtype GormlakBrain entity = GormlakBrain { _unGormlakBrain :: entity }
-
-instance (IsCreature entity) => Brain (GormlakBrain entity) where
-  step ticks
-    = fmap (fmap GormlakBrain)
-    . stepGormlak ticks
-    . fmap _unGormlakBrain
-  entityCanMove = const True
-
-hippocampus :: HasField "_hippocampus" s t a b => Lens s t a b
-hippocampus = field @"_hippocampus"
-
-creatureType :: HasField "_creatureType" s t a b => Lens s t a b
-creatureType = field @"_creatureType"
-
-inventory :: HasField "_inventory" s t a b => Lens s t a b
-inventory = field @"_inventory"
-
---------------------------------------------------------------------------------
-
--- instance Brain Creature where
---   step = brainVia GormlakBrain
---   entityCanMove = const True
-
--- instance Entity Creature where
---   blocksVision _ = False
---   description = view $ Creature.creatureType . Raw.description
---   entityChar = view $ Creature.creatureType . char