diff options
Diffstat (limited to 'users/grfn/xanthous/app/Main.hs')
-rw-r--r-- | users/grfn/xanthous/app/Main.hs | 26 |
1 files changed, 19 insertions, 7 deletions
diff --git a/users/grfn/xanthous/app/Main.hs b/users/grfn/xanthous/app/Main.hs index e67ad4ac9992..c771a0d932cb 100644 --- a/users/grfn/xanthous/app/Main.hs +++ b/users/grfn/xanthous/app/Main.hs @@ -1,3 +1,5 @@ +{-# LANGUAGE RecordWildCards #-} +-------------------------------------------------------------------------------- module Main ( main ) where -------------------------------------------------------------------------------- import Xanthous.Prelude hiding (finally) @@ -12,6 +14,7 @@ import System.Exit (die) -------------------------------------------------------------------------------- import qualified Xanthous.Game as Game import Xanthous.Game.Env (GameEnv(..)) +import qualified Xanthous.Game.Env as Game import Xanthous.App import Xanthous.Generators.Level ( GeneratorInput @@ -26,9 +29,17 @@ import Xanthous.Data (Dimensions, Dimensions'(Dimensions)) import Data.Array.IArray ( amap ) -------------------------------------------------------------------------------- +parseGameConfig :: Opt.Parser Game.Config +parseGameConfig = Game.Config + <$> Opt.switch + ( Opt.long "disable-saving" + <> Opt.help "Disallow saving games" + ) + data RunParams = RunParams { seed :: Maybe Int , characterName :: Maybe Text + , gameConfig :: Game.Config } deriving stock (Show, Eq) @@ -46,6 +57,7 @@ parseRunParams = RunParams <> "will be prompted for at runtime" ) )) + <*> parseGameConfig data Command = Run RunParams @@ -104,7 +116,7 @@ newGame rparams = do let initialState = Game.initialStateFromSeed gameSeed &~ do for_ (characterName rparams) $ \cn -> Game.character . Character.characterName ?= cn - runGame NewGame initialState `finally` do + runGame NewGame (gameConfig rparams) initialState `finally` do thanks when (isNothing $ seed rparams) . putStrLn @@ -115,19 +127,19 @@ loadGame :: FilePath -> IO () loadGame saveFile = do gameState <- maybe (die "Invalid save file!") pure . Game.loadGame . fromStrict =<< readFile @IO saveFile - gameState `deepseq` runGame (LoadGame saveFile) gameState + gameState `deepseq` runGame (LoadGame saveFile) Game.defaultConfig gameState -runGame :: RunType -> Game.GameState -> IO () -runGame rt gameState = do - eventChan <- Brick.BChan.newBChan 10 - let gameEnv = GameEnv eventChan +runGame :: RunType -> Game.Config -> Game.GameState -> IO () +runGame rt _config gameState = do + _eventChan <- Brick.BChan.newBChan 10 + let gameEnv = GameEnv {..} app <- makeApp gameEnv rt let buildVty = Vty.mkVty Vty.defaultConfig initialVty <- buildVty _game' <- customMain initialVty buildVty - (Just eventChan) + (Just _eventChan) app gameState pure () |